Monotone cooperative games and their threshold versions

Haris Aziz, Felix Brandt, Paul Harrenstein

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

24 Scopus citations

Abstract

Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which comprises a variety of games that have enjoyed special attention within AI, in particular, skill games, connectivity games, flow games, voting games, and matching games. Given a threshold, each monotone cooperative game naturally corresponds to a simple game. The core of a threshold version may be empty, even if that is not the case in the monotonie game itself. For each of the subclasses of mono-tonic games mentioned above, we conduct a computational analysis of problems concerning some relaxations of the core such as the least-core and the cost of stability. It is shown that threshold versions of monotonic games are generally at least; as hard to handle computationally. We also introduce the length of a simple game as the size of the smallest winning coalition and study its computational complexity in various classes of simple games and its relationship with computing core-based solutions. A number of computational hardness results are contrasted with polynomial time algorithms to compute the length of threshold matching games and the cost of stability of matching games, spanning connectivity games, and simple coalitional skill games with a constant number of skills.

Original languageEnglish
Title of host publication9th International Joint Conference on Autonomous Agents and Multiagent Systems 2010, AAMAS 2010
PublisherInternational Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Pages1107-1114
Number of pages8
ISBN (Print)9781617387715
StatePublished - 2010
Externally publishedYes
Event9th International Joint Conference on Autonomous Agents and Multiagent Systems 2010, AAMAS 2010 - Toronto, ON, Canada
Duration: 10 May 2010 → …

Publication series

NameProceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
Volume2
ISSN (Print)1548-8403
ISSN (Electronic)1558-2914

Conference

Conference9th International Joint Conference on Autonomous Agents and Multiagent Systems 2010, AAMAS 2010
Country/TerritoryCanada
CityToronto, ON
Period10/05/10 → …

Keywords

  • Computational complexity
  • Cooperative games
  • Core
  • Game theory
  • Least core
  • Nucleolus
  • Social choice and voting

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