TY - GEN
T1 - Modelling user affect and sentiment in Intelligent User Interfaces [a tutorial overview]
AU - Schuller, Björn W.
PY - 2015/3/18
Y1 - 2015/3/18
N2 - The computer-based automatic analysis of human sentiment, and affect are broadly expected to play a major role that will likely make 'that difference' in future Intelligent User Interfaces, as they bear the promise to lend interactive systems emotional intelligence. Such comprise intelligent digital games, e. g., for empowerment and inclusion, tutoring systems, information systems or virtual companions, e. g., in the car to name but a few. This tutorial aims to give a good introduction into the related fields of user Sentiment Analysis and user Affect Modelling. Its intention is to show the general technology, and its current reliability, the ways for technical integration and efficient embedding of solutions in a user interface context, and the latest trends in this young and ever emerging field. Emphasis is laid on highlighting the range of toolkits available at this moment with the aim of empowering one to immediately craft own solutions. This description contains the general motivation, goals, objectives, and topics.
AB - The computer-based automatic analysis of human sentiment, and affect are broadly expected to play a major role that will likely make 'that difference' in future Intelligent User Interfaces, as they bear the promise to lend interactive systems emotional intelligence. Such comprise intelligent digital games, e. g., for empowerment and inclusion, tutoring systems, information systems or virtual companions, e. g., in the car to name but a few. This tutorial aims to give a good introduction into the related fields of user Sentiment Analysis and user Affect Modelling. Its intention is to show the general technology, and its current reliability, the ways for technical integration and efficient embedding of solutions in a user interface context, and the latest trends in this young and ever emerging field. Emphasis is laid on highlighting the range of toolkits available at this moment with the aim of empowering one to immediately craft own solutions. This description contains the general motivation, goals, objectives, and topics.
KW - Affective computing
KW - Intelligent interaction
KW - Opinion mining
KW - Sentiment Analysis
UR - http://www.scopus.com/inward/record.url?scp=84939606012&partnerID=8YFLogxK
U2 - 10.1145/2678025.2716265
DO - 10.1145/2678025.2716265
M3 - Conference contribution
AN - SCOPUS:84939606012
T3 - International Conference on Intelligent User Interfaces, Proceedings IUI
SP - 443
EP - 446
BT - IUI 2015 - Proceedings of the 20th ACM International Conference on Intelligent User Interfaces
PB - Association for Computing Machinery
T2 - 20th ACM International Conference on Intelligent User Interfaces, IUI 2015
Y2 - 29 March 2015 through 1 April 2015
ER -