TY - GEN
T1 - Mixed reality for cultural heritage
AU - Plecher, David A.
AU - Wandinger, Maximilian
AU - Klinker, Gudrun
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/3
Y1 - 2019/3
N2 - In this paper we present two different approaches with Mixed (Virtual and Augmented) Reality to give pupils an understanding of ancient Greek culture and history in a motivating way. We identify the possibilities of AR in a museum for ancient statues to represent virtual information and to guide the visitor. Moreover, we discuss typical issues of mobile and stationary Virtual Reality (VR) systems in the context of public usage within schools and museums. Additionally, a new VR-streaming approach called SaMaXVR is presented that combines the benefits of mobile and stationary consumer ready VR systems in terms of usability, maintenance, safety and graphics-quality by mitigating many of their individual disadvantages when used in daily business. As this streaming solution consists of cost-effective hardware, this approach can be seen as a valuable and affordable alternative for schools, museums and students. To demonstrate its potential, an application was developed that visualizes complex 3D scans of cultural heritage in their former original environment to give users the possibility to travel back in time (and place) to see how the artifacts might have looked like in the past.
AB - In this paper we present two different approaches with Mixed (Virtual and Augmented) Reality to give pupils an understanding of ancient Greek culture and history in a motivating way. We identify the possibilities of AR in a museum for ancient statues to represent virtual information and to guide the visitor. Moreover, we discuss typical issues of mobile and stationary Virtual Reality (VR) systems in the context of public usage within schools and museums. Additionally, a new VR-streaming approach called SaMaXVR is presented that combines the benefits of mobile and stationary consumer ready VR systems in terms of usability, maintenance, safety and graphics-quality by mitigating many of their individual disadvantages when used in daily business. As this streaming solution consists of cost-effective hardware, this approach can be seen as a valuable and affordable alternative for schools, museums and students. To demonstrate its potential, an application was developed that visualizes complex 3D scans of cultural heritage in their former original environment to give users the possibility to travel back in time (and place) to see how the artifacts might have looked like in the past.
KW - Augmented reality
KW - Cultural heritage
KW - Mixed reality
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85071883996&partnerID=8YFLogxK
U2 - 10.1109/VR.2019.8797846
DO - 10.1109/VR.2019.8797846
M3 - Conference contribution
AN - SCOPUS:85071883996
T3 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
SP - 1618
EP - 1622
BT - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Y2 - 23 March 2019 through 27 March 2019
ER -