Keyphrases
Business Game
100%
Learning Effectiveness
100%
Game-based
100%
Learning Economics
100%
Sustainable Entrepreneurship
100%
Economic Principles
100%
Bootstrapping Method
100%
Didactic Framework
66%
Bootstrap
33%
Confidence Interval
33%
Entrepreneurs
33%
Likert Scale
33%
Teaching Tools
33%
Educational Games
33%
Five-point
33%
Sustainable Products
33%
Self-confidence
33%
High School Students
33%
Entrepreneurial Opportunity
33%
Specific Abilities
33%
Entrepreneurial Skills
33%
Sustainable Services
33%
Entrepreneurship Skills
33%
Innovative Business
33%
Sustainable Business
33%
Sign Test
33%
Area of Expertise
33%
One-point
33%
Game Scenarios
33%
Self-assessed
33%
Business Solution
33%
Bicycle Rental
33%
Rental Business
33%
Entrepreneurship Knowledge
33%
Social Sciences
Entrepreneurship
100%
Didactics
66%
Sustainable Product
33%
High School Student
33%
Sustainable Service
33%
Sustainable Business
33%
Educational Game
33%
Psychology
High School Student
100%
Likert Scale
100%
Educational Game
100%
Computer Science
Point Likert Scale
100%
Educational Game
100%
Secondary Schools
100%
Economics, Econometrics and Finance
Business Game
100%
Economic Principle
100%
Sustainable Product
33%