Ludus magnus-a serious game for learning the latin language

David A. Plecher, Christian Eichhorn, Moritz Naser, Gudrun Klinker

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this paper we want to introduce an open world Serious Game for learning the Latin language. We are using mechanics that are well known from games like Assassin’s Creed or Witcher 3 and combining them with a tense story and the learning content based on chapters of a textbook that is used in conventional school lessons. In specific, this learning content will be an important part of the game and is webbed into the story and game mechanics fluidly. Therefore, the students will play as a young Marcomanne, that is enslaved by the Romans and has only one chance to free himself by becoming the best gladiator in the town.

Original languageEnglish
Title of host publicationHCI in Games
Subtitle of host publicationSerious and Immersive Games - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
EditorsXiaowen Fang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages51-61
Number of pages11
ISBN (Print)9783030774134
DOIs
StatePublished - 2021
Event3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021 - Virtual, Online
Duration: 24 Jul 202129 Jul 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12790 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021
CityVirtual, Online
Period24/07/2129/07/21

Keywords

  • Historical
  • Latin
  • Open world
  • Photorealistic graphics
  • Serious games

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