@inproceedings{336f58d7644c48e0a9bbef939b0164e4,
title = "Ludus magnus-a serious game for learning the latin language",
abstract = "In this paper we want to introduce an open world Serious Game for learning the Latin language. We are using mechanics that are well known from games like Assassin{\textquoteright}s Creed or Witcher 3 and combining them with a tense story and the learning content based on chapters of a textbook that is used in conventional school lessons. In specific, this learning content will be an important part of the game and is webbed into the story and game mechanics fluidly. Therefore, the students will play as a young Marcomanne, that is enslaved by the Romans and has only one chance to free himself by becoming the best gladiator in the town.",
keywords = "Historical, Latin, Open world, Photorealistic graphics, Serious games",
author = "Plecher, {David A.} and Christian Eichhorn and Moritz Naser and Gudrun Klinker",
note = "Publisher Copyright: {\textcopyright} Springer Nature Switzerland AG 2021.; 3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021 ; Conference date: 24-07-2021 Through 29-07-2021",
year = "2021",
doi = "10.1007/978-3-030-77414-1_5",
language = "English",
isbn = "9783030774134",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "51--61",
editor = "Xiaowen Fang",
booktitle = "HCI in Games",
}