Low-delay compression of polygon mesh deformation data for remote haptic interaction with simulated deformable objects

Clemens Schuwerk, Wolfgang Freund, Eckehard Steinbach

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

This paper addresses the communication of polygon mesh deformation data for remote haptic interaction with simulated deformable objects. In the studied client-server architecture, the server computes the resource-demanding finite-element-based object deformation at a low temporal update rate and transmits the resulting polygon mesh deformation data to the clients. There, the received deformation data is used to locally render the virtual environment visually and haptically at the required rates of 30 Hz and 1 kHz, respectively. We propose a low-delay lossy compression scheme for the transmission of the 3D polygon mesh deformation data, which considers the haptic and visual modalities individually. Objective and subjective evaluations show that the proposed compression scheme achieves a compression ratio of 11:1, while keeping the introduced visual and haptic distortion below the respective human perception thresholds.

Original languageEnglish
Title of host publicationIEEE Haptics Symposium 2016, HAPTICS 2016 - Proceedings
EditorsSeungmoon Choi, Katherine J. Kuchenbecker, Greg Gerling
PublisherIEEE Computer Society
Pages229-234
Number of pages6
ISBN (Electronic)9781509009039
DOIs
StatePublished - 29 Apr 2016
Event24th IEEE Haptics Symposium 2016, HAPTICS 2016 - Philadelphia, United States
Duration: 8 Apr 201611 Apr 2016

Publication series

NameIEEE Haptics Symposium, HAPTICS
Volume2016-April
ISSN (Print)2324-7347
ISSN (Electronic)2324-7355

Conference

Conference24th IEEE Haptics Symposium 2016, HAPTICS 2016
Country/TerritoryUnited States
CityPhiladelphia
Period8/04/1611/04/16

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