TY - GEN
T1 - Low-delay compression of polygon mesh deformation data for remote haptic interaction with simulated deformable objects
AU - Schuwerk, Clemens
AU - Freund, Wolfgang
AU - Steinbach, Eckehard
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/4/29
Y1 - 2016/4/29
N2 - This paper addresses the communication of polygon mesh deformation data for remote haptic interaction with simulated deformable objects. In the studied client-server architecture, the server computes the resource-demanding finite-element-based object deformation at a low temporal update rate and transmits the resulting polygon mesh deformation data to the clients. There, the received deformation data is used to locally render the virtual environment visually and haptically at the required rates of 30 Hz and 1 kHz, respectively. We propose a low-delay lossy compression scheme for the transmission of the 3D polygon mesh deformation data, which considers the haptic and visual modalities individually. Objective and subjective evaluations show that the proposed compression scheme achieves a compression ratio of 11:1, while keeping the introduced visual and haptic distortion below the respective human perception thresholds.
AB - This paper addresses the communication of polygon mesh deformation data for remote haptic interaction with simulated deformable objects. In the studied client-server architecture, the server computes the resource-demanding finite-element-based object deformation at a low temporal update rate and transmits the resulting polygon mesh deformation data to the clients. There, the received deformation data is used to locally render the virtual environment visually and haptically at the required rates of 30 Hz and 1 kHz, respectively. We propose a low-delay lossy compression scheme for the transmission of the 3D polygon mesh deformation data, which considers the haptic and visual modalities individually. Objective and subjective evaluations show that the proposed compression scheme achieves a compression ratio of 11:1, while keeping the introduced visual and haptic distortion below the respective human perception thresholds.
UR - http://www.scopus.com/inward/record.url?scp=84967017645&partnerID=8YFLogxK
U2 - 10.1109/HAPTICS.2016.7463182
DO - 10.1109/HAPTICS.2016.7463182
M3 - Conference contribution
AN - SCOPUS:84967017645
T3 - IEEE Haptics Symposium, HAPTICS
SP - 229
EP - 234
BT - IEEE Haptics Symposium 2016, HAPTICS 2016 - Proceedings
A2 - Choi, Seungmoon
A2 - Kuchenbecker, Katherine J.
A2 - Gerling, Greg
PB - IEEE Computer Society
T2 - 24th IEEE Haptics Symposium 2016, HAPTICS 2016
Y2 - 8 April 2016 through 11 April 2016
ER -