@inproceedings{252e0258eb464058aae081021229a6bf,
title = "Low-complexity image-based 3D gaming",
abstract = "In this paper we present a low-complexity capturing and real-time rendering technique for interactive and photorealistic immersive gaming applications using 3D anaglyph vision. In contrast to conventional geometry-based rendering engines, this approach uses image-based techniques to guarantee high quality graphics that can be achieved at low computational costs. In combination with explicit depth information, interactive and augmented environments can be represented. The rendering process is simplified by approximating perspective projection to allow high quality graphics along with an interactive game-play even on mobile devices. Results show that depth perception is not affected by the introduced distortions.",
author = "Ingo Bauermann and Eckehard Steinbach",
year = "2004",
language = "English",
series = "Vision, Modeling and Visualization 2004, VMV 2004 - Proceedings",
publisher = "IOS Press BV",
pages = "101--107",
editor = "Hans-Peter Seidel and Bernd Girod and Marcus Magnor",
booktitle = "Vision, Modeling and Visualization 2004, VMV 2004 - Proceedings",
note = "Vision, Modeling and Visualization 2004, VMV 2004 ; Conference date: 16-11-2004 Through 18-11-2004",
}