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Low-complexity image-based 3D gaming

  • Technical University of Munich

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In this paper we present a low-complexity capturing and real-time rendering technique for interactive and photorealistic immersive gaming applications using 3D anaglyph vision. In contrast to conventional geometry-based rendering engines, this approach uses image-based techniques to guarantee high quality graphics that can be achieved at low computational costs. In combination with explicit depth information, interactive and augmented environments can be represented. The rendering process is simplified by approximating perspective projection to allow high quality graphics along with an interactive game-play even on mobile devices. Results show that depth perception is not affected by the introduced distortions.

Original languageEnglish
Title of host publicationVision, Modeling and Visualization 2004, VMV 2004 - Proceedings
EditorsHans-Peter Seidel, Bernd Girod, Marcus Magnor
PublisherIOS Press BV
Pages101-107
Number of pages7
ISBN (Electronic)3898380580, 9783898380584
StatePublished - 2004
EventVision, Modeling and Visualization 2004, VMV 2004 - Stanford, United States
Duration: 16 Nov 200418 Nov 2004

Publication series

NameVision, Modeling and Visualization 2004, VMV 2004 - Proceedings

Conference

ConferenceVision, Modeling and Visualization 2004, VMV 2004
Country/TerritoryUnited States
CityStanford
Period16/11/0418/11/04

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