TY - GEN
T1 - Local construction and coloring of spanners of location aware unit disk graphs
AU - Wiese, Andreas
AU - Kranakis, Evangelos
PY - 2008
Y1 - 2008
N2 - We investigate the problem of locally coloring and constructing special spanners of location aware Unit Disk Graphs (UDGs). First we present a local approximation algorithm for the vertex coloring problem in UDGs which uses at most four times as many colors as required by an optimal solution. Then we look at the colorability of spanners of UDGs. In particular we present a local algorithm for constructing a 4-colorable spanner of a unit disk graph. The output consists of the spanner and the 4-coloring. The computed spanner also has the properties that it is planar, the degree of a vertex in the spanner is at most 5 and the angles between two edges are at least π/3. By enlarging the locality distance (i.e. the size of the neighborhood which a vertex has to explore in order to compute its color) we can ensure the total weight of the spanner to be arbitrarily close to the weight of a minimum spanning tree. We prove that a local algorithm cannot compute a bipartite spanner of a unit disk graph and therefore our algorithm needs at most one color more than any local algorithm for the task requires. Moreover, we prove that there is no local algorithm for 3-coloring UDGs or spanners of UDGs, even if the 3-colorability of the graph (or the spanner respectively) is guaranteed in advance.
AB - We investigate the problem of locally coloring and constructing special spanners of location aware Unit Disk Graphs (UDGs). First we present a local approximation algorithm for the vertex coloring problem in UDGs which uses at most four times as many colors as required by an optimal solution. Then we look at the colorability of spanners of UDGs. In particular we present a local algorithm for constructing a 4-colorable spanner of a unit disk graph. The output consists of the spanner and the 4-coloring. The computed spanner also has the properties that it is planar, the degree of a vertex in the spanner is at most 5 and the angles between two edges are at least π/3. By enlarging the locality distance (i.e. the size of the neighborhood which a vertex has to explore in order to compute its color) we can ensure the total weight of the spanner to be arbitrarily close to the weight of a minimum spanning tree. We prove that a local algorithm cannot compute a bipartite spanner of a unit disk graph and therefore our algorithm needs at most one color more than any local algorithm for the task requires. Moreover, we prove that there is no local algorithm for 3-coloring UDGs or spanners of UDGs, even if the 3-colorability of the graph (or the spanner respectively) is guaranteed in advance.
UR - https://www.scopus.com/pages/publications/58349097007
U2 - 10.1007/978-3-540-92248-3_33
DO - 10.1007/978-3-540-92248-3_33
M3 - Conference contribution
AN - SCOPUS:58349097007
SN - 3540922474
SN - 9783540922476
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 372
EP - 383
BT - Graph-Theoretic Concepts in Computer Science - 34th International Workshop, WG 2008, Revised Papers
T2 - 34th International Workshop on Graph-Theoretic Concepts in Computer Science, WG 2008
Y2 - 30 June 2008 through 2 July 2008
ER -