Learning in experimental 2×2 games

Thorsten Chmura, Sebastian J. Goerg, Reinhard Selten

Research output: Contribution to journalArticlepeer-review

25 Scopus citations

Abstract

In this paper, we introduce two new learning models: action-sampling learning and impulse-matching learning. These two models, together with the models of self-tuning EWA and reinforcement learning, are applied to 12 different 2 × 2 games and their results are compared with the results from experimental data. We test whether the models are capable of replicating the aggregate distribution of behavior, as well as correctly predicting individuals' round-by-round behavior. Our results are two-fold: while the simulations with impulse-matching and action-sampling learning successfully replicate the experimental data on the aggregate level, individual behavior is best described by self-tuning EWA. Nevertheless, impulse-matching learning has the second-highest score for the individual data. In addition, only self-tuning EWA and impulse-matching learning lead to better round-by-round predictions than the aggregate frequencies, which means they adjust their predictions correctly over time.

Original languageEnglish
Pages (from-to)44-73
Number of pages30
JournalGames and Economic Behavior
Volume76
Issue number1
DOIs
StatePublished - Sep 2012

Keywords

  • 2×2 games
  • Action-sampling
  • Experimental data
  • Impulse-matching
  • Learning
  • Reinforcement
  • Self-tuning EWA

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