TY - GEN
T1 - Learn to decide and communicate like an IT manager
T2 - 12th Americas Conference on Information Systems, AMCIS 2006
AU - Baume, Matthias
AU - Haeberle, Oliver Knut
AU - Krcmar, Helmut
PY - 2006
Y1 - 2006
N2 - This article presents the design of a business game as an effective and efficient possibility to introduce results of the latest IT research and expertise into vocational and academic training. A CIO decision framework - in connection with empirical results - constitutes the fundament for this computer-supported game. The "CIO - High Performance Business Simulation", which has already been used successfully for the practical training with students, delivers a realistic insight into the complexity of IT and business management. Furthermore it opens different options for a systematic training on the way to an IT executive. Purposeful communication, assertiveness compared with the other team members and a high level of knowledge are required in order to achieve sustained success with the company in the game. The main building blocks, design concepts and criteria for the transformation of the theoretical demands into a business game are pointed out in this article.
AB - This article presents the design of a business game as an effective and efficient possibility to introduce results of the latest IT research and expertise into vocational and academic training. A CIO decision framework - in connection with empirical results - constitutes the fundament for this computer-supported game. The "CIO - High Performance Business Simulation", which has already been used successfully for the practical training with students, delivers a realistic insight into the complexity of IT and business management. Furthermore it opens different options for a systematic training on the way to an IT executive. Purposeful communication, assertiveness compared with the other team members and a high level of knowledge are required in order to achieve sustained success with the company in the game. The main building blocks, design concepts and criteria for the transformation of the theoretical demands into a business game are pointed out in this article.
KW - CIO decision framework
KW - Computer-supported business game
KW - IS education
UR - http://www.scopus.com/inward/record.url?scp=84870158603&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84870158603
SN - 9781604236262
T3 - Association for Information Systems - 12th Americas Conference On Information Systems, AMCIS 2006
SP - 2127
EP - 2136
BT - Association for Information Systems - 12th Americas Conference On Information Systems, AMCIS 2006
Y2 - 4 August 2006 through 6 August 2006
ER -