TY - GEN
T1 - Large-scale direct SLAM with stereo cameras
AU - Engel, Jakob
AU - Stückler, Jörg
AU - Cremers, Daniel
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/12/11
Y1 - 2015/12/11
N2 - We propose a novel Large-Scale Direct SLAM algorithm for stereo cameras (Stereo LSD-SLAM) that runs in real-time at high frame rate on standard CPUs. In contrast to sparse interest-point based methods, our approach aligns images directly based on the photoconsistency of all high-contrast pixels, including corners, edges and high texture areas. It concurrently estimates the depth at these pixels from two types of stereo cues: Static stereo through the fixed-baseline stereo camera setup as well as temporal multi-view stereo exploiting the camera motion. By incorporating both disparity sources, our algorithm can even estimate depth of pixels that are under-constrained when only using fixed-baseline stereo. Using a fixed baseline, on the other hand, avoids scale-drift that typically occurs in pure monocular SLAM.We furthermore propose a robust approach to enforce illumination invariance, capable of handling aggressive brightness changes between frames - greatly improving the performance in realistic settings. In experiments, we demonstrate state-of-the-art results on stereo SLAM benchmarks such as Kitti or challenging datasets from the EuRoC Challenge 3 for micro aerial vehicles.
AB - We propose a novel Large-Scale Direct SLAM algorithm for stereo cameras (Stereo LSD-SLAM) that runs in real-time at high frame rate on standard CPUs. In contrast to sparse interest-point based methods, our approach aligns images directly based on the photoconsistency of all high-contrast pixels, including corners, edges and high texture areas. It concurrently estimates the depth at these pixels from two types of stereo cues: Static stereo through the fixed-baseline stereo camera setup as well as temporal multi-view stereo exploiting the camera motion. By incorporating both disparity sources, our algorithm can even estimate depth of pixels that are under-constrained when only using fixed-baseline stereo. Using a fixed baseline, on the other hand, avoids scale-drift that typically occurs in pure monocular SLAM.We furthermore propose a robust approach to enforce illumination invariance, capable of handling aggressive brightness changes between frames - greatly improving the performance in realistic settings. In experiments, we demonstrate state-of-the-art results on stereo SLAM benchmarks such as Kitti or challenging datasets from the EuRoC Challenge 3 for micro aerial vehicles.
KW - Cameras
KW - Lighting
KW - Optimization
KW - Real-time systems
KW - Simultaneous localization and mapping
KW - Tracking
KW - Visualization
UR - http://www.scopus.com/inward/record.url?scp=84958173434&partnerID=8YFLogxK
U2 - 10.1109/IROS.2015.7353631
DO - 10.1109/IROS.2015.7353631
M3 - Conference contribution
AN - SCOPUS:84958173434
T3 - IEEE International Conference on Intelligent Robots and Systems
SP - 1935
EP - 1942
BT - IROS Hamburg 2015 - Conference Digest
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2015
Y2 - 28 September 2015 through 2 October 2015
ER -