TY - GEN
T1 - KillingFusion
T2 - 30th IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2017
AU - Slavcheva, Miroslava
AU - Baust, Maximilian
AU - Cremers, Daniel
AU - Ilic, Slobodan
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2017/11/6
Y1 - 2017/11/6
N2 - We introduce a geometry-driven approach for real-time 3D reconstruction of deforming surfaces from a single RGB-D stream without any templates or shape priors. To this end, we tackle the problem of non-rigid registration by level set evolution without explicit correspondence search. Given a pair of signed distance fields (SDFs) representing the shapes of interest, we estimate a dense deformation field that aligns them. It is defined as a displacement vector field of the same resolution as the SDFs and is determined iteratively via variational minimization. To ensure it generates plausible shapes, we propose a novel regularizer that imposes local rigidity by requiring the deformation to be a smooth and approximately Killing vector field, i.e. generating nearly isometric motions. Moreover, we enforce that the level set property of unity gradient magnitude is preserved over iterations. As a result, KillingFusion reliably reconstructs objects that are undergoing topological changes and fast inter-frame motion. In addition to incrementally building a model from scratch, our system can also deform complete surfaces. We demonstrate these capabilities on several public datasets and introduce our own sequences that permit both qualitative and quantitative comparison to related approaches.
AB - We introduce a geometry-driven approach for real-time 3D reconstruction of deforming surfaces from a single RGB-D stream without any templates or shape priors. To this end, we tackle the problem of non-rigid registration by level set evolution without explicit correspondence search. Given a pair of signed distance fields (SDFs) representing the shapes of interest, we estimate a dense deformation field that aligns them. It is defined as a displacement vector field of the same resolution as the SDFs and is determined iteratively via variational minimization. To ensure it generates plausible shapes, we propose a novel regularizer that imposes local rigidity by requiring the deformation to be a smooth and approximately Killing vector field, i.e. generating nearly isometric motions. Moreover, we enforce that the level set property of unity gradient magnitude is preserved over iterations. As a result, KillingFusion reliably reconstructs objects that are undergoing topological changes and fast inter-frame motion. In addition to incrementally building a model from scratch, our system can also deform complete surfaces. We demonstrate these capabilities on several public datasets and introduce our own sequences that permit both qualitative and quantitative comparison to related approaches.
UR - http://www.scopus.com/inward/record.url?scp=85044268636&partnerID=8YFLogxK
U2 - 10.1109/CVPR.2017.581
DO - 10.1109/CVPR.2017.581
M3 - Conference contribution
AN - SCOPUS:85044268636
T3 - Proceedings - 30th IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2017
SP - 5474
EP - 5483
BT - Proceedings - 30th IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2017
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 July 2017 through 26 July 2017
ER -