Investigation into natural gestures using EMG for "supernatural" interaction in VR

Chloe Eghtebas, Sandro Weber, Gudrun Klinker

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Can natural interaction requirements be fulfilled while still harnessing the "supernatural" fantasy of Virtual Reality (VR)? In this work we used off the shelf Electromyogram (EMG) sensors as an input device which can afford natural gestures to perform the "supernatural" task of growing your arm in VR. We recorded 18 participants performing a simple retrieval task in two phases; an initial and a learning phase where the stretch arm was disabled and enabled respectively. The results show that the gestures used in the initial phase are different than the main gestures used to retrieve an object in our system and that the times taken to complete the learning phase are highly variable across participants.

Original languageEnglish
Title of host publicationUIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology
PublisherAssociation for Computing Machinery, Inc
Pages102-104
Number of pages3
ISBN (Electronic)9781450359498
DOIs
StatePublished - 11 Oct 2018
Event31st Annual ACM Symposium on User Interface Software and Technology, UIST 2018 - Berlin, Germany
Duration: 14 Oct 201817 Oct 2018

Publication series

NameUIST 2018 Adjunct - Adjunct Publication of the 31st Annual ACM Symposium on User Interface Software and Technology

Conference

Conference31st Annual ACM Symposium on User Interface Software and Technology, UIST 2018
Country/TerritoryGermany
CityBerlin
Period14/10/1817/10/18

Keywords

  • EMG
  • Natural Interaction
  • VR

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