Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based Rendering

Kristoffer Waldow, Lukas Decker, Martin Mišiak, Arnulph Fuhrmann, Daniel Roth, Marc Erich Latoschik

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Depth perception is essential for our daily experiences, aiding in orientation and interaction with our surroundings. Virtual Reality allows us to decouple such depth cues mainly represented through binocular disparity and motion parallax. Dealing with fully-mesh-based rendering methods these cues are not problematic as they originate from the object's underlying geometry. However, manipulating motion parallax, as seen in stereoscopic imposter-based rendering, raises multiple perceptual questions. Therefore, we conducted a user experiment to investigate how varying object sizes affect such visual errors and perceived 3-dimensionality, revealing an interestingly significant negative correlation and new assumptions about visual quality.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages921-922
Number of pages2
ISBN (Electronic)9798350374490
DOIs
StatePublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: 16 Mar 202421 Mar 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period16/03/2421/03/24

Keywords

  • Emipirical sutdies in visualization; Applied computing
  • Human-centered computing
  • Law
  • Psychology
  • Visualization
  • social and behavioral sciences

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