Interpolations of smoke and liquid simulations

Research output: Contribution to journalArticlepeer-review

37 Scopus citations

Abstract

We present a novel method to interpolate smoke and liquid simulations in order to perform data-driven fluid simulations. Our approach calculates a dense space-time deformation using grid-based signed-distance functions of the inputs. A key advantage of this implicit Eulerian representation is that it allows us to use powerful techniques from the optical flow area.We employ a fivedimensional optical flow solve. In combination with a projection algorithm, and residual iterations, we achieve a robust matching of the inputs. Once the match is computed, arbitrary in-between variants can be created very efficiently. To concatenate multiple long-range deformations, we propose a novel alignment technique. Our approach has numerous advantages, including automatic matches without user input, volumetric deformations that can be applied to details around the surface, and the inherent handling of topology changes. As a result, we can interpolate swirling smoke clouds, and splashing liquid simulations. We can even match and interpolate phenomena with fundamentally different physics: a drop of liquid, and a blob of heavy smoke.

Original languageEnglish
Article number3
JournalACM Transactions on Graphics
Volume36
Issue number1
DOIs
StatePublished - Sep 2016

Keywords

  • 5D optical flow
  • Data-driven fluid simulation
  • Interpolation

Fingerprint

Dive into the research topics of 'Interpolations of smoke and liquid simulations'. Together they form a unique fingerprint.

Cite this