TY - GEN
T1 - Interactive navigation of humans from a game theoretic perspective
AU - Turnwald, Annemarie
AU - Olszowy, Wiktor
AU - Wollherr, Dirk
AU - Buss, Martin
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/10/31
Y1 - 2014/10/31
N2 - Humans are more successful in planning collision free, continuous trajectories through populated environments than any motion planning algorithm so far. This is due to the fact that they consider the conditionally cooperative, interactive behavior of the surrounding persons, for example the possibility of mutual avoidance maneuvers. In this paper, interaction during navigation is regarded from a game theoretic perspective and the concept of Nash equilibria is applied to analyze human motion. In contrast to other methods, the game theoretic approach does not necessarily rely on learning the interaction itself and is extendable. Our approach is based on human motion data that is captured during experiments. Two hypotheses are verified: for one thing, interaction exists during human navigation, for another thing, the mutual avoidance behavior of humans can be modeled with the theory of Nash equilibria in non-cooperative games. This knowledge can be used to enhance existing motion planning algorithms for autonomous robots.
AB - Humans are more successful in planning collision free, continuous trajectories through populated environments than any motion planning algorithm so far. This is due to the fact that they consider the conditionally cooperative, interactive behavior of the surrounding persons, for example the possibility of mutual avoidance maneuvers. In this paper, interaction during navigation is regarded from a game theoretic perspective and the concept of Nash equilibria is applied to analyze human motion. In contrast to other methods, the game theoretic approach does not necessarily rely on learning the interaction itself and is extendable. Our approach is based on human motion data that is captured during experiments. Two hypotheses are verified: for one thing, interaction exists during human navigation, for another thing, the mutual avoidance behavior of humans can be modeled with the theory of Nash equilibria in non-cooperative games. This knowledge can be used to enhance existing motion planning algorithms for autonomous robots.
UR - https://www.scopus.com/pages/publications/84911478333
U2 - 10.1109/IROS.2014.6942635
DO - 10.1109/IROS.2014.6942635
M3 - Conference contribution
AN - SCOPUS:84911478333
T3 - IEEE International Conference on Intelligent Robots and Systems
SP - 703
EP - 708
BT - IROS 2014 Conference Digest - IEEE/RSJ International Conference on Intelligent Robots and Systems
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2014
Y2 - 14 September 2014 through 18 September 2014
ER -