Interactive deformations with multigrid skeletal constraints

J. Georgii, D. Lagler, C. Dick, R. Westermann

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skeleton that is attached to this model. The skeleton pose is determined via inverse kinematics. The target positions of joints are either given by user interactions or forces imposed by the surrounding deformable body. The movement of the deformable body either follows the movement of the skeleton thereby respecting physical constraints imposed by the underlying deformation model, or the movement is determined from user-defined external forces. Due to the proposed two-way coupling, the skeleton and the deformable body constrain each other's movement, thus allowing for an intuitive and realistic animation of soft bodies. To realize the two-way coupling we propose the efficient embedding of the constraints into a geometric multigrid scheme to solve the governing equations of deformable body motion. We present a greedy approach that propagates the constraints to coarser hierarchy levels, and we show that this approach can significantly improve the convergence rate of the multigrid solver.

Original languageEnglish
Title of host publicationVRIPHYS 2010 - 7th Workshop on Virtual Reality Interactions and Physical Simulations
Pages39-47
Number of pages9
DOIs
StatePublished - 2010
Event7th Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2010 - Copenhagen, Denmark
Duration: 11 Nov 201012 Nov 2010

Publication series

NameVRIPHYS 2010 - 7th Workshop on Virtual Reality Interactions and Physical Simulations

Conference

Conference7th Workshop on Virtual Reality Interactions and Physical Simulations, VRIPHYS 2010
Country/TerritoryDenmark
CityCopenhagen
Period11/11/1012/11/10

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