Intelligent user interfaces in digital games for empowerment and inclusion

Nicolas Sabouret, Björn Schuller, Lucas Paletta, Erik Marchi, Hazaël Jones, Atef Ben Youssef

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In the context of the development of Serious Games, this position paper sheds light on their possible use to support and enhance social inclusion through the presentation of three research projects in this domain. We first describe the context of our works and research. We then report on several events joining the scientific community that focused on the research on Digital Games for Empowerment and Inclusion. Last, we propose some results of our experience in this domain. The presented work particularly highlights the importance of user-centered design in interdisciplinary cooperation with psychologists, sociologists, vulnerable end users and the practitioners. We stress the relevance of progress beyond the state-of-the-art in recently focused areas of AI, such as, in computational theory-of-mind, in affective multimodal computing, in learning of socio-emotional skills, and in recovery of human attention processes. Typical examples are given to illustrate the projects' research results.

Original languageEnglish
Title of host publicationACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450338523
DOIs
StatePublished - 16 Nov 2015
Event12th Advances in Computer Entertainment Technology Conference, ACE 2015 - Iskandar, Malaysia
Duration: 16 Nov 201519 Nov 2015

Publication series

NameACM International Conference Proceeding Series
Volume16-19-November-2015

Conference

Conference12th Advances in Computer Entertainment Technology Conference, ACE 2015
Country/TerritoryMalaysia
CityIskandar
Period16/11/1519/11/15

Keywords

  • Digital games
  • Empowerment
  • Inclusion
  • Intelligent user interfaces
  • Serious games

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