TY - JOUR
T1 - Implementation of a robust differential game based trajectory tracking approach on a realistic flight simulator
AU - Gerdt, Alexander
AU - Diepolder, Johannes
AU - Hosseini, Barzin
AU - Turova, Varvara
AU - Holzapfel, Florian
N1 - Publisher Copyright:
© 20202020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
PY - 2020
Y1 - 2020
N2 - In this paper, a differential game based method is adopted for the aircraft trajectory tracking task in the presence of wind. Under this differential game based approach the trajectory tracking task for a given reference is formulated as a game between the aircraft controls (first player) and wind (second player). This method is integrated in a realistic flight simulator model including a nonlinear plant, actuator as well as sensor models by means of a cascaded control architecture. The controller, responsible for the rotation and attitude control, is based on the method of Nonlinear Dynamic Inversion (NDI). This controller is extended by a trajectory loop which allows to track reference trajectories under the consideration of external disturbances (wind) using the differential game based approach. The illustrative examples provided in this paper consider a realistic aircraft trajectory for the approach phase which, besides departure, can be considered one of the most critical phases of flight. The approach trajectory is determined based on the solution of an appropriate optimal control problem using a reduced model of the flight simulator. It is shown that the proposed approach can effectively be used for tracking trajectories without a-priori knowledge regarding the wind field.
AB - In this paper, a differential game based method is adopted for the aircraft trajectory tracking task in the presence of wind. Under this differential game based approach the trajectory tracking task for a given reference is formulated as a game between the aircraft controls (first player) and wind (second player). This method is integrated in a realistic flight simulator model including a nonlinear plant, actuator as well as sensor models by means of a cascaded control architecture. The controller, responsible for the rotation and attitude control, is based on the method of Nonlinear Dynamic Inversion (NDI). This controller is extended by a trajectory loop which allows to track reference trajectories under the consideration of external disturbances (wind) using the differential game based approach. The illustrative examples provided in this paper consider a realistic aircraft trajectory for the approach phase which, besides departure, can be considered one of the most critical phases of flight. The approach trajectory is determined based on the solution of an appropriate optimal control problem using a reduced model of the flight simulator. It is shown that the proposed approach can effectively be used for tracking trajectories without a-priori knowledge regarding the wind field.
KW - Aircraft control
KW - Differential games
KW - Optimal control
KW - Trajectory tracking
UR - https://www.scopus.com/pages/publications/85099383033
M3 - Conference article
AN - SCOPUS:85099383033
SN - 1613-0073
VL - 2783
SP - 94
EP - 112
JO - CEUR Workshop Proceedings
JF - CEUR Workshop Proceedings
T2 - 2020 Workshop on Mathematical Modeling and Scientific Computing: Focus on Complex Processes and Systems - Dedicated to the Memory of Nikolai Botkin, MMSC 2020
Y2 - 19 November 2020 through 20 November 2020
ER -