Abstract
In this paper, a new hybrid graphics-processing-unit (GPU)-based real-time synthetic aperture radar (SAR) simulation system is presented. Previous real-time SAR simulators only supported single-bounce simulation in real time. The new hybrid system uses the rasterization approach for real-time single-bounce simulation and a new image-based GPU ray-tracing approach for monostatic SAR double-bounce simulation. This approach provides fast simulation results even while simulating complex and extended scenes. The simulation results are compared to a high-resolution airborne SAR image, and the limitations of the approach are discussed.
| Original language | English |
|---|---|
| Article number | 23 |
| Pages (from-to) | 3519-3529 |
| Number of pages | 11 |
| Journal | IEEE Transactions on Geoscience and Remote Sensing |
| Volume | 47 |
| Issue number | 10 |
| DOIs | |
| State | Published - Oct 2009 |
Keywords
- Graphics processing unit (GPU)
- Ray tracing
- Simulation
- Synthetic aperture radar (SAR)
Fingerprint
Dive into the research topics of 'Hybrid GPU-based single- and double-bounce SAR simulation'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver