Hybrid GPU-based single- and double-bounce SAR simulation

Timo Balz, Uwe Stilla

Research output: Contribution to journalArticlepeer-review

129 Scopus citations

Abstract

In this paper, a new hybrid graphics-processing-unit (GPU)-based real-time synthetic aperture radar (SAR) simulation system is presented. Previous real-time SAR simulators only supported single-bounce simulation in real time. The new hybrid system uses the rasterization approach for real-time single-bounce simulation and a new image-based GPU ray-tracing approach for monostatic SAR double-bounce simulation. This approach provides fast simulation results even while simulating complex and extended scenes. The simulation results are compared to a high-resolution airborne SAR image, and the limitations of the approach are discussed.

Original languageEnglish
Article number23
Pages (from-to)3519-3529
Number of pages11
JournalIEEE Transactions on Geoscience and Remote Sensing
Volume47
Issue number10
DOIs
StatePublished - Oct 2009

Keywords

  • Graphics processing unit (GPU)
  • Ray tracing
  • Simulation
  • Synthetic aperture radar (SAR)

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