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Human-Like Motion Planning Based on Game Theoretic Decision Making

  • Technical University of Munich

Research output: Contribution to journalArticlepeer-review

52 Scopus citations

Abstract

Robot motion planners are increasingly being equipped with an intriguing property: human likeness. This property can enhance human–robot interactions and is essential for a convincing computer animation of humans. This paper presents a (multi-agent) motion planner for dynamic environments that generates human-like motion. The presented motion planner stands out against other motion planners by explicitly modeling human-like decision making and taking interdependencies between individuals into account, which is achieved by applying game theory. Non-cooperative games and the concept of a Nash equilibrium are used to formulate the decision process that describes human motion behavior while walking in a populated environment. We evaluate whether our approach generates human-like motions through two experiments: a video study showing simulated, moving pedestrians, wherein the participants are passive observers, and a collision avoidance study, wherein the participants interact within virtual reality with an agent that is controlled by different motion planners. The experiments are designed as variations of the Turing test, which determines whether participants can differentiate between human motions and artificially generated motions. The results of both studies coincide and show that the participants could not distinguish between human motion behavior and our artificial behavior based on game theory. In contrast, the participants could distinguish human motions from motions based on established planners, such as the reciprocal velocity obstacles or social forces.

Original languageEnglish
Pages (from-to)151-170
Number of pages20
JournalInternational Journal of Social Robotics
Volume11
Issue number1
DOIs
StatePublished - 15 Jan 2019

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Game theory
  • Human-like motion planning
  • Interaction awareness
  • Variation of Turing test

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