Abstract
In this letter, we introduce HPGS-SLAM, a real-time RGB-D SLAM system guided by hybrid point features (combining traditional and learned point features), enabling high-precision tracking and online dense mapping with photorealistic reconstruction. HPGS-SLAM consists of two main components: (1) a lightweight feature-based frontend guided by hybrid points with adaptive learnable feature matching, aiming for accurate pose tracking and 3D landmarks generation; and (2) a backend that leverages 3D Gaussian Splatting for real-time dense mapping and photorealistic rendering, where the spawning of Gaussian primitives is guided by the 3D landmarks and hybrid keypoints shared from the frontend. HPGS-SLAM is designed in a distributed architecture to facilitate practical deployment. We evaluate HPGS-SLAM on the Replica, TUM-RGBD, and EuRoC MAV datasets. Both quantitative and qualitative results demonstrate that HPGS-SLAM outperforms existing systems in tracking accuracy and mapping efficiency, while achieving competitive visual quality for visual rendering.
| Original language | English |
|---|---|
| Pages (from-to) | 1882-1889 |
| Number of pages | 8 |
| Journal | IEEE Robotics and Automation Letters |
| Volume | 11 |
| Issue number | 2 |
| DOIs | |
| State | Published - 2026 |
Keywords
- Gaussian splatting
- Visual SLAM
- computer vision
- machine learning
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