HieroQuest - A serious game for learning Egyptian hieroglyphs

David A. Plecher, Florian Herber, Christian Eichhorn, Alexander Pongratz, Gilles Tanson, Gudrun Klinker

Research output: Contribution to journalArticlepeer-review

22 Scopus citations

Abstract

Serious Games use immersive and interactive virtual learning worlds to support and enhance the transfer of knowledge, raising interest in cultural heritage across various subjects. We present a Serious Game designed to enhance the language acquisition of the Middle Egyptian language. Therefore, using an immersive background of cultural heritage, we bring life to one of the oldest stories recorded, The Story of the Shipwrecked Sailor. The players learn basics and advanced topics of hieroglyphs, while immersing into the story itself. The game was created and refined in an iterative process with two prestudies. In the current iteration, a larger user study with participants from different backgrounds was conducted to investigate the learning effectiveness of the game and the impact of using an autonomous feature for the learning success.

Original languageEnglish
Article number30
JournalJournal on Computing and Cultural Heritage
Volume13
Issue number4
DOIs
StatePublished - Dec 2020

Keywords

  • Cultural heritage
  • Digital game-based learning
  • Hieroglyphs
  • Serious game

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