TY - JOUR
T1 - HeadOn
T2 - Real-time reenactment of human portrait videos
AU - Thies, Justus
AU - Zollhöfer, Michael
AU - Theobalt, Christian
AU - Stamminger, Marc
AU - Niessner, Matthias
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018
Y1 - 2018
N2 - We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel realtime reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.
AB - We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel realtime reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We extensively evaluate our approach and show significant improvements in enabling much greater flexibility in creating realistic reenacted output videos.
KW - Face tracking
KW - Real-time
KW - Reenactment
KW - Video-based rendering
UR - http://www.scopus.com/inward/record.url?scp=85056643443&partnerID=8YFLogxK
U2 - 10.1145/3197517.3201350
DO - 10.1145/3197517.3201350
M3 - Article
AN - SCOPUS:85056643443
SN - 0730-0301
VL - 37
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 4
M1 - 164
ER -