@inproceedings{2f01dec13f6442408f729fdd745ca5f5,
title = "GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components",
abstract = "Achieving a healthy diet is a key factor to react to changing individual needs while aging. There are established guidelines for such a dieting behavior, but integrating them into the daily life of the target group is a challenge. We implemented a tablet-based Serious Game which targets older adults and conveys basic nutritional knowledge in a playful way. Emphasize on a balanced diet with nutrition information of typical dish types sparks interest and appetite for healthy food. Our Hybrid Game combines the advantages of familiar physical card games with those of virtual applications. Entry barriers can be lifted by reducing the focus on the touchscreen device and bringing back tangible interactions with well-known game components. An evaluation in two different senior nursing homes has been conducted and resulted in valuable insights.",
keywords = "3d printing, Alzheimer, Cards, Cognitive training, Dementia, HCI, Serious games, Tangible user interface, Tangibles",
author = "Christian Eichhorn and Plecher, \{David A.\} and Annabel Trilk and Atsushi Hiyama and Gudrun Klinker",
note = "Publisher Copyright: {\textcopyright} 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 24th International Conference on Human-Computer Interaction, HCI International, HCII 2022 ; Conference date: 26-06-2022 Through 01-07-2022",
year = "2022",
doi = "10.1007/978-3-031-06394-7\_51",
language = "English",
isbn = "9783031063930",
series = "Communications in Computer and Information Science",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "407--415",
editor = "Constantine Stephanidis and Margherita Antona and Stavroula Ntoa",
booktitle = "HCI International 2022 Posters - 24th International Conference on Human-Computer Interaction, HCII 2022, Proceedings",
}