TY - GEN
T1 - GGHead
T2 - 2024 SIGGRAPH Asia 2024 Conference Papers, SA 2024
AU - Kirschstein, Tobias
AU - Giebenhain, Simon
AU - Tang, Jiapeng
AU - Georgopoulos, Markos
AU - Niessner, Matthias
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s).
PY - 2024/12/3
Y1 - 2024/12/3
N2 - Learning 3D head priors from large 2D image collections is an important step towards high-quality 3D-aware human modeling. A core requirement is an efficient architecture that scales well to large-scale datasets and large image resolutions. Unfortunately, existing 3D GANs struggle to scale to generating samples at high resolutions due to their relatively slow train and render speeds, and typically have to rely on 2D superresolution networks at the expense of global 3D consistency. To address these challenges, we propose Generative Gaussian Heads (GGHead), which adopts the recent 3D Gaussian Splatting representation within a 3D GAN framework. To generate a 3D representation, we employ a powerful 2D CNN generator to predict Gaussian attributes in the UV space of a template head mesh. This way, GGHead exploits the regularity of the template’s UV layout, substantially facilitating the challenging task of predicting an unstructured set of 3D Gaussians. We further improve the geometric fidelity of the generated 3D representations with a novel total variation loss on rendered UV coordinates. Intuitively, this regularization encourages that neighboring rendered pixels should stem from neighboring Gaussians in the template’s UV space. Taken together, our pipeline can efficiently generate 3D heads trained only from single-view 2D image observations. Our proposed framework matches the quality of existing 3D head GANs on FFHQ while being both substantially faster and fully 3D consistent. As a result, we demonstrate real-time generation and rendering of high-quality 3D-consistent heads at 10242 resolution for the first time.
AB - Learning 3D head priors from large 2D image collections is an important step towards high-quality 3D-aware human modeling. A core requirement is an efficient architecture that scales well to large-scale datasets and large image resolutions. Unfortunately, existing 3D GANs struggle to scale to generating samples at high resolutions due to their relatively slow train and render speeds, and typically have to rely on 2D superresolution networks at the expense of global 3D consistency. To address these challenges, we propose Generative Gaussian Heads (GGHead), which adopts the recent 3D Gaussian Splatting representation within a 3D GAN framework. To generate a 3D representation, we employ a powerful 2D CNN generator to predict Gaussian attributes in the UV space of a template head mesh. This way, GGHead exploits the regularity of the template’s UV layout, substantially facilitating the challenging task of predicting an unstructured set of 3D Gaussians. We further improve the geometric fidelity of the generated 3D representations with a novel total variation loss on rendered UV coordinates. Intuitively, this regularization encourages that neighboring rendered pixels should stem from neighboring Gaussians in the template’s UV space. Taken together, our pipeline can efficiently generate 3D heads trained only from single-view 2D image observations. Our proposed framework matches the quality of existing 3D head GANs on FFHQ while being both substantially faster and fully 3D consistent. As a result, we demonstrate real-time generation and rendering of high-quality 3D-consistent heads at 10242 resolution for the first time.
KW - 3D GAN
KW - 3D Gaussian Splatting
KW - 3D head prior
UR - https://www.scopus.com/pages/publications/85211779752
U2 - 10.1145/3680528.3687686
DO - 10.1145/3680528.3687686
M3 - Conference contribution
AN - SCOPUS:85211779752
T3 - Proceedings - SIGGRAPH Asia 2024 Conference Papers, SA 2024
BT - Proceedings - SIGGRAPH Asia 2024 Conference Papers, SA 2024
A2 - Spencer, Stephen N.
PB - Association for Computing Machinery, Inc
Y2 - 3 December 2024 through 6 December 2024
ER -