TY - GEN
T1 - GenZI
T2 - 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2024
AU - Li, Lei
AU - Dai, Angela
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Can we synthesize 3D humans interacting with scenes without learning from any 3D human-scene interaction data? We propose GenZI1, the first zero-shot approach to generating 3D human-scene interactions. Key to GenZI is our distillation of interaction priors from large vision-language models (VLMs), which have learned a rich semantic space of 2D human-scene compositions. Given a natural language description and a coarse point location of the desired interaction in a 3D scene, we first leverage VLMs to imagine plausible 2D human interactions inpainted into multiple rendered views of the scene. We then formulate a robust iterative optimization to synthesize the pose and shape of a 3D human model in the scene, guided by consistency with the 2D interaction hypotheses. In contrast to existing learning-based approaches, GenZI circumvents the conventional need for captured 3D interaction data, and allows for flexible control of the 3D interaction synthesis with easy-to-use text prompts. Extensive experiments show that our zero-shot approach has high flexibility and generality, making it applicable to diverse scene types, including both indoor and outdoor environments.
AB - Can we synthesize 3D humans interacting with scenes without learning from any 3D human-scene interaction data? We propose GenZI1, the first zero-shot approach to generating 3D human-scene interactions. Key to GenZI is our distillation of interaction priors from large vision-language models (VLMs), which have learned a rich semantic space of 2D human-scene compositions. Given a natural language description and a coarse point location of the desired interaction in a 3D scene, we first leverage VLMs to imagine plausible 2D human interactions inpainted into multiple rendered views of the scene. We then formulate a robust iterative optimization to synthesize the pose and shape of a 3D human model in the scene, guided by consistency with the 2D interaction hypotheses. In contrast to existing learning-based approaches, GenZI circumvents the conventional need for captured 3D interaction data, and allows for flexible control of the 3D interaction synthesis with easy-to-use text prompts. Extensive experiments show that our zero-shot approach has high flexibility and generality, making it applicable to diverse scene types, including both indoor and outdoor environments.
KW - Human-Scene Interaction
KW - Vision-Language Models
KW - Zero-Shot
UR - https://www.scopus.com/pages/publications/85189494029
U2 - 10.1109/CVPR52733.2024.01934
DO - 10.1109/CVPR52733.2024.01934
M3 - Conference contribution
AN - SCOPUS:85189494029
SN - 9798350353006
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 20465
EP - 20474
BT - Proceedings - 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2024
PB - IEEE Computer Society
Y2 - 16 June 2024 through 22 June 2024
ER -