GazeEverywhere: Enabling gaze-only user interaction on an unmodified desktop PC in everyday scenarios

Simon Schenk, Marc Dreiser, Gerhard Rigoll, Michael Dorr

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

32 Scopus citations

Abstract

Eye tracking is becoming more and more affordable, and thus gaze has the potential to become a viable input modality for human-computer interaction. We present the GazeEvery-where solution that can replace the mouse with gaze control by adding a transparent layer on top of the system GUI. It comprises three parts: i) the SPOCK interaction method that is based on smooth pursuit eye movements and does not suffer from the Midas touch problem; ii) an online recalibration algorithm that continuously improves gaze-tracking accuracy using the SPOCK target projections as reference points; and iii) an optional hardware setup utilizing head-up display technology to project superimposed dynamic stimuli onto the PC screen where a software modification of the system is not feasible. In validation experiments, we show that GazeEverywhere's throughput according to ISO 9241-9 was improved over dwell time based interaction methods and nearly reached trackpad level. Online recalibration reduced interaction target ('button') size by about 25%. Finally, a case study showed that users were able to browse the internet and successfully run Wikirace using gaze only, without any plug-ins or other modifications.

Original languageEnglish
Title of host publicationCHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Pages3034-3044
Number of pages11
ISBN (Electronic)9781450346559
DOIs
StatePublished - 2 May 2017
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 - Denver, United States
Duration: 6 May 201711 May 2017

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume2017-May

Conference

Conference2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017
Country/TerritoryUnited States
CityDenver
Period6/05/1711/05/17

Keywords

  • Eye tracking
  • Gaze-based interaction
  • Mouse replacement
  • Smooth pursuit

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