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Gaze-based attention network analysis in a virtual reality classroom
Philipp Stark
, Lisa Hasenbein
,
Enkelejda Kasneci
, Richard Göllner
Chair of Human-Centered Technologies for Learning
University of Tübingen
University of Regensburg
Research output
:
Contribution to journal
›
Article
›
peer-review
3
Scopus citations
Overview
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Keyphrases
Virtual Reality
100%
Visual Attention
100%
Network Analysis
100%
Attention Network
100%
3D Virtual Environment
100%
Gaze-based
100%
Ray Casting
66%
Network Structure
66%
Graphical Models
33%
Virtual Environment
33%
Gaze Movement
33%
Eye Tracking
33%
Software Code
33%
Tracking Data
33%
Student Learning
33%
Graph Theory
33%
Social Behavior
33%
Eye-tracking Data
33%
Learning Behavior
33%
Statistical Inference
33%
3D Gaze
33%
HTC Vive
33%
Unreal Engine
33%
Gaze Transition
33%
Computer Science
Virtual Reality
100%
Attention (Machine Learning)
100%
Visual Attention
50%
Network Structure
33%
Graphical Model
16%
Virtual Environments
16%
Open Source Software
16%
Derived Measure
16%
Tracking Data
16%
Graph Theory
16%
Psychology
Eye-Tracking
100%