TY - JOUR
T1 - GANeRF
T2 - Leveraging Discriminators to Optimize Neural Radiance Fields
AU - Roessle, Barbara
AU - Müller, Norman
AU - Porzi, Lorenzo
AU - Bulò, Samuel Rota
AU - Kontschieder, Peter
AU - Niessner, Matthias
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/12/4
Y1 - 2023/12/4
N2 - Neural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to poorly observed areas or minor lighting changes. Our goal is to mitigate these imperfections from various sources with a joint solution: we take advantage of the ability of generative adversarial networks (GANs) to produce realistic images and use them to enhance realism in 3D scene reconstruction with NeRFs. To this end, we learn the patch distribution of a scene using an adversarial discriminator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. Thereby, rendering artifacts are repaired directly in the underlying 3D representation by imposing multi-view path rendering constraints. In addition, we condition a generator with multi-resolution NeRF renderings which is adversarially trained to further improve rendering quality. We demonstrate that our approach significantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples.
AB - Neural Radiance Fields (NeRF) have shown impressive novel view synthesis results; nonetheless, even thorough recordings yield imperfections in reconstructions, for instance due to poorly observed areas or minor lighting changes. Our goal is to mitigate these imperfections from various sources with a joint solution: we take advantage of the ability of generative adversarial networks (GANs) to produce realistic images and use them to enhance realism in 3D scene reconstruction with NeRFs. To this end, we learn the patch distribution of a scene using an adversarial discriminator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. Thereby, rendering artifacts are repaired directly in the underlying 3D representation by imposing multi-view path rendering constraints. In addition, we condition a generator with multi-resolution NeRF renderings which is adversarially trained to further improve rendering quality. We demonstrate that our approach significantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples.
KW - neural radiance fields
KW - novel view synthesis
UR - https://www.scopus.com/pages/publications/85179620938
U2 - 10.1145/3618402
DO - 10.1145/3618402
M3 - Article
AN - SCOPUS:85179620938
SN - 0730-0301
VL - 42
JO - ACM Transactions on Graphics
JF - ACM Transactions on Graphics
IS - 6
M1 - 207
ER -