Gamifying Stereo Camera Registration for Augmented Reality

Andreas Langbein, David A. Plecher, Frieder Pankratz, Chloe Eghtebas, Fabrizio Palmas, Gudrun Klinker

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

In this paper, we propose a solution to ease registrational tasks on users and keep them motivated during long lasting procedures using gamification elements. Augmented Reality (AR) technology appears in many different hardware setups ranging from mobile applications to full scale room tracking constructions. Many of which contain non-rigid sensors that require re-registrational maintenance to preserve satisfactory tracking capabilities. While important for a functioning setup, these tasks can become tiring over time leading to less care spent on a qualitative registration. We report on our preliminary study results, showing that a gami-fied registration routine incites participants to perform these tasks for a longer amount of time with up to four times as many measurements taken as the non-gamified version.

Original languageEnglish
Title of host publicationAdjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages125-126
Number of pages2
ISBN (Electronic)9781538675922
DOIs
StatePublished - 2 Jul 2018
Event17th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018 - Munich, Germany
Duration: 16 Oct 201820 Oct 2018

Publication series

NameAdjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018

Conference

Conference17th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018
Country/TerritoryGermany
CityMunich
Period16/10/1820/10/18

Keywords

  • H.5.2 [Information Interfaces and Presentation]: User Interfaces
  • I.4.1 [Image Processing and Computer Vision]: Camera Calibration

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