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Gamification of clinical routine: The Dr. Fill approach

  • Mark Bukowski
  • , Martin Kühn
  • , Xiaoqing Zhao
  • , Ralf Bettermann
  • , Stephan Jonas
  • RWTH Aachen University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

Gamification is used in clinical context in the health care education. Furthermore, it has shown great promises to improve the performance of the health care staff in their daily routine. In this work we focus on the medication sorting task, which is performed manually in hospitals. This task is very error prone and needs to be performed daily. Nevertheless, errors in the medication are crucial and lead to serious complications. In this work we present a real world gamification approach of the medication sorting task in a patient's daily pill organizer. The player of the game needs to sort the correct medication into the correct dispenser slots and is rewarded or punished in real time. At the end of the game, a score is given and the user can register in a leaderboard.

Original languageEnglish
Title of host publicationNursing Informatics 2016 - eHealth for All
Subtitle of host publicationEvery Level Collaboration - From Project to Realization
EditorsWalter Sermeus, Paula M. Procter, Patrick Weber
PublisherIOS Press BV
Pages262-266
Number of pages5
ISBN (Electronic)9781614996576
DOIs
StatePublished - 2016
Externally publishedYes
Event13th International Conference on Nursing Informatics, NI 2016 - Geneva, Switzerland
Duration: 25 Jun 201629 Jun 2016

Publication series

NameStudies in Health Technology and Informatics
Volume225
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Conference

Conference13th International Conference on Nursing Informatics, NI 2016
Country/TerritorySwitzerland
CityGeneva
Period25/06/1629/06/16

Keywords

  • Gamification
  • Health care
  • Medication plan
  • Patient safety
  • Pill sorting

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