@inproceedings{49ab4bfe43bf410da4c9e66415d17798,
title = "Gamification of clinical routine: The Dr. Fill approach",
abstract = "Gamification is used in clinical context in the health care education. Furthermore, it has shown great promises to improve the performance of the health care staff in their daily routine. In this work we focus on the medication sorting task, which is performed manually in hospitals. This task is very error prone and needs to be performed daily. Nevertheless, errors in the medication are crucial and lead to serious complications. In this work we present a real world gamification approach of the medication sorting task in a patient's daily pill organizer. The player of the game needs to sort the correct medication into the correct dispenser slots and is rewarded or punished in real time. At the end of the game, a score is given and the user can register in a leaderboard.",
keywords = "Gamification, Health care, Medication plan, Patient safety, Pill sorting",
author = "Mark Bukowski and Martin K{\"u}hn and Xiaoqing Zhao and Ralf Bettermann and Stephan Jonas",
note = "Publisher Copyright: {\textcopyright} 2016 IMIA and IOS Press.; 13th International Conference on Nursing Informatics, NI 2016 ; Conference date: 25-06-2016 Through 29-06-2016",
year = "2016",
doi = "10.3233/978-1-61499-658-3-262",
language = "English",
series = "Studies in Health Technology and Informatics",
publisher = "IOS Press BV",
pages = "262--266",
editor = "Walter Sermeus and Procter, \{Paula M.\} and Patrick Weber",
booktitle = "Nursing Informatics 2016 - eHealth for All",
}