TY - JOUR
T1 - From Product to Platform
T2 - How can BMW compete with Platform Giants?
AU - Weiss, Niklas
AU - Schreieck, Maximilian
AU - Wiesche, Manuel
AU - Krcmar, Helmut
N1 - Publisher Copyright:
© Association for Information Technology Trust 2020.
PY - 2020
Y1 - 2020
N2 - Today, it is natural for digital services to be available anytime, anywhere. Thanks to digital platforms, we can connect with our intelligent assistants, stream movies on our networked televisions, and wirelessly control our homes with smartphone apps. Within the last few years, our cars have also been transformed into computers on wheels. However, the apps with which we are accustomed are often not available in cars. Why are cars different? This teaching case examines how the worldwide automotive manufacturer BMW developed its onboard infotainment system into a digital platform. While the transformation of a manufacturing firm into a technology company reveals multiple challenges, new actors enter the stage. In 2017, Google announced the launch of Android Automotive OS, a complete operating system for cars with access to a vibrant platform ecosystem. Should BMW accept Google’s offer to use Android Automotive OS as a digital platform for their cars, or should they strive to create their own proprietary platform ecosystem? This teaching case introduces the dynamics of digital platform ecosystems and illustrates the “platform conundrum” that many traditional companies must confront: Is it better to build a new proprietary platform ecosystem or join an existing dominant platform ecosystem? We provide rich insights from BMW’s development, sales, and strategic divisions, helping students to understand the risks, chances, and challenges of various choices that occur in the context of digital platform ecosystems and why such decisions might be crucial to the future of traditional companies such as BMW.
AB - Today, it is natural for digital services to be available anytime, anywhere. Thanks to digital platforms, we can connect with our intelligent assistants, stream movies on our networked televisions, and wirelessly control our homes with smartphone apps. Within the last few years, our cars have also been transformed into computers on wheels. However, the apps with which we are accustomed are often not available in cars. Why are cars different? This teaching case examines how the worldwide automotive manufacturer BMW developed its onboard infotainment system into a digital platform. While the transformation of a manufacturing firm into a technology company reveals multiple challenges, new actors enter the stage. In 2017, Google announced the launch of Android Automotive OS, a complete operating system for cars with access to a vibrant platform ecosystem. Should BMW accept Google’s offer to use Android Automotive OS as a digital platform for their cars, or should they strive to create their own proprietary platform ecosystem? This teaching case introduces the dynamics of digital platform ecosystems and illustrates the “platform conundrum” that many traditional companies must confront: Is it better to build a new proprietary platform ecosystem or join an existing dominant platform ecosystem? We provide rich insights from BMW’s development, sales, and strategic divisions, helping students to understand the risks, chances, and challenges of various choices that occur in the context of digital platform ecosystems and why such decisions might be crucial to the future of traditional companies such as BMW.
KW - Digital platforms
KW - automotive app store
KW - automotive apps
KW - automotive software engineering
KW - digital platform ecosystems
KW - digital platform options
UR - http://www.scopus.com/inward/record.url?scp=85095957221&partnerID=8YFLogxK
U2 - 10.1177/2043886920944185
DO - 10.1177/2043886920944185
M3 - Article
AN - SCOPUS:85095957221
SN - 2043-8869
VL - 11
SP - 90
EP - 100
JO - Journal of Information Technology Teaching Cases
JF - Journal of Information Technology Teaching Cases
IS - 2
ER -