TY - GEN
T1 - From Lenses to Living Rooms
T2 - 6th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
AU - Byrne, Sean Anthony
AU - Castner, Nora
AU - Bozkir, Efe
AU - Niehorster, Diederick C.
AU - Kasneci, Enkelejda
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - As tech giants such as Apple and Meta invest heavily in Virtual and Augmented Reality (VR/AR) technologies, often collectively termed Extended Reality (XR) devices, a significant societal concern emerges: The use of eye-tracking technology within these devices. Gaze data holds immense value, revealing insights into user attention, health, and cognitive states. This raises substantial concerns over privacy and fairness, with potential risks of targeted ads, unauthorized surveillance, and data re-purposing. As the impact of eye tracking is due to transition from the lab to the broader public, this paper underscores these pivotal issues in a digestible manner to the general audience. To this end, we first outline the eye-tracking data collection process and its potential for user insights. Second, we introduce perspectives from the domain of privacy, emphasizing its significance as a pivotal measure to guard against the improper use of eye-tracking data. Third, we provide a set of guidelines created by researchers actively working within this space. These recommendations are designed to guide policymakers and the general public toward establishing informed, equitable, and privacy-centric standards surrounding these devices.
AB - As tech giants such as Apple and Meta invest heavily in Virtual and Augmented Reality (VR/AR) technologies, often collectively termed Extended Reality (XR) devices, a significant societal concern emerges: The use of eye-tracking technology within these devices. Gaze data holds immense value, revealing insights into user attention, health, and cognitive states. This raises substantial concerns over privacy and fairness, with potential risks of targeted ads, unauthorized surveillance, and data re-purposing. As the impact of eye tracking is due to transition from the lab to the broader public, this paper underscores these pivotal issues in a digestible manner to the general audience. To this end, we first outline the eye-tracking data collection process and its potential for user insights. Second, we introduce perspectives from the domain of privacy, emphasizing its significance as a pivotal measure to guard against the improper use of eye-tracking data. Third, we provide a set of guidelines created by researchers actively working within this space. These recommendations are designed to guide policymakers and the general public toward establishing informed, equitable, and privacy-centric standards surrounding these devices.
KW - Ethics
KW - Extended Reality
KW - Eye tracking
KW - Privacy
KW - The Metaverse
UR - http://www.scopus.com/inward/record.url?scp=85187219622&partnerID=8YFLogxK
U2 - 10.1109/AIxVR59861.2024.00020
DO - 10.1109/AIxVR59861.2024.00020
M3 - Conference contribution
AN - SCOPUS:85187219622
T3 - Proceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
SP - 90
EP - 96
BT - Proceedings - 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 17 January 2024 through 19 January 2024
ER -