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Forget the battery, let's play games!

  • Technical University of Munich

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Scopus citations

Abstract

Today, the battery life of mobile devices like smart-phones stand as a major obstacle between us and our favorite games. Our goal is to solve this problem using customized power management policies tailored for interactive workloads like game applications. In contrast to video processing, power management for gaming applications is a new field of study and has to account for workload changes based on the users input. We have for the first time studied the stability properties of PID controller-based workload prediction schemes - that have been widely used for video applications - and shown that they do not work for games. Instead, new workload models based on time series modeling are better suited for gaming applications. Using them we have developed power management schemes for modern closed-source games using a DLL injection scheme; all previous techniques required instrumenting the game source code to collect execution times of game frames at runtime. Finally, in this paper we also summarize a number of open problems in this area and outline the potential for new research opportunities.

Original languageEnglish
Title of host publication2014 IEEE 12th Symposium on Embedded Systems for Real-Time Multimedia, ESTIMedia 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-8
Number of pages8
ISBN (Electronic)9781479963072
DOIs
StatePublished - 18 Nov 2014
Event12th IEEE Symposium on Embedded Systems for Real-Time Multimedia, ESTIMedia 2014 - Greater Noida, India
Duration: 16 Oct 201417 Oct 2014

Publication series

Name2014 IEEE 12th Symposium on Embedded Systems for Real-Time Multimedia, ESTIMedia 2014

Conference

Conference12th IEEE Symposium on Embedded Systems for Real-Time Multimedia, ESTIMedia 2014
Country/TerritoryIndia
CityGreater Noida
Period16/10/1417/10/14

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