TY - GEN
T1 - Floating content
T2 - 2010 8th IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Workshops 2010
AU - Kangasharju, Jussi
AU - Ott, Jörg
AU - Karkulahti, Ossi
PY - 2010
Y1 - 2010
N2 - Content sharing via the Internet is a widespread means for people to foster their relationships irrespective of physical distance. While network-based social applications are essential to overcome distances and connect people around the world, relying on infrastructure services for location-aware services may often not be desirable. In this paper, we propose and analyze a fully distributed variant of an ephemeral content sharing service, solely dependent on the mobile devices in the vicinity using principles of opportunistic networking. The net result is a best effort service for floating content in which: 1) information dissemination is geographicaUy limited; 2) the lifetime and spreading of information depends on interested nodes being available; 3) traffic can only be created and caused locally; and 4) content can only be added, but not deleted. We present the general model for floating content and results from our on-going evaluation. Our results show that floating content systems are feasible in scenarios which correspond to typical urban settings, in terms of number of nodes and their density, node mobility, and device capabilities.
AB - Content sharing via the Internet is a widespread means for people to foster their relationships irrespective of physical distance. While network-based social applications are essential to overcome distances and connect people around the world, relying on infrastructure services for location-aware services may often not be desirable. In this paper, we propose and analyze a fully distributed variant of an ephemeral content sharing service, solely dependent on the mobile devices in the vicinity using principles of opportunistic networking. The net result is a best effort service for floating content in which: 1) information dissemination is geographicaUy limited; 2) the lifetime and spreading of information depends on interested nodes being available; 3) traffic can only be created and caused locally; and 4) content can only be added, but not deleted. We present the general model for floating content and results from our on-going evaluation. Our results show that floating content systems are feasible in scenarios which correspond to typical urban settings, in terms of number of nodes and their density, node mobility, and device capabilities.
UR - http://www.scopus.com/inward/record.url?scp=77954007348&partnerID=8YFLogxK
U2 - 10.1109/PERCOMW.2010.5470546
DO - 10.1109/PERCOMW.2010.5470546
M3 - Conference contribution
AN - SCOPUS:77954007348
SN - 9781424466054
T3 - 2010 8th IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Workshops 2010
SP - 804
EP - 808
BT - 2010 8th IEEE International Conference on Pervasive Computing and Communications Workshops, PERCOM Workshops 2010
Y2 - 29 March 2010 through 2 April 2010
ER -