Fast indirect illumination using layered depth images

Matthias Nießner, Henry Schäfer, Marc Stamminger

Research output: Contribution to journalArticlepeer-review

12 Scopus citations

Abstract

We present a novel hybrid rendering method for diffuse and glossy indirect illumination. A scene is rendered using standard rasterization on a GPU. In a shader, secondary ray queries are used to sample incident light and to compute indirect lighting.We observe that it is more important to cast many rays than to have precise results for each ray. Thus, we approximate secondary rays by intersecting them with precomputed layered depth images of the scene. We achieve interactive to real-time frame rates including indirect diffuse and glossy effects.

Original languageEnglish
Pages (from-to)679-686
Number of pages8
JournalVisual Computer
Volume26
Issue number6-8
DOIs
StatePublished - Jun 2010
Externally publishedYes

Keywords

  • Hybrid rendering
  • Real-time global illumination

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