TY - GEN
T1 - FaceBo
T2 - 18th IEEE Virtual Reality Conference, VR 2016
AU - Lugrin, Jean Luc
AU - Zilch, David
AU - Roth, Daniel
AU - Bente, Gary
AU - Latoschik, Marc Erich
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/7/5
Y1 - 2016/7/5
N2 - This paper introduces a low-cost framework capable of combining both real-time markerless face and body tracking for faithful avatar embodiment in Virtual Reality (VR). We discuss suitable hardware and software solutions and present a first prototype. This work lays the technological basis for further research on the importance of the appearance and behavioral realism of avatars, e.g., for the illusion of virtual body ownership, for social interactions in VR, as well as for VR entertainment applications (immersive games or movies).
AB - This paper introduces a low-cost framework capable of combining both real-time markerless face and body tracking for faithful avatar embodiment in Virtual Reality (VR). We discuss suitable hardware and software solutions and present a first prototype. This work lays the technological basis for further research on the importance of the appearance and behavioral realism of avatars, e.g., for the illusion of virtual body ownership, for social interactions in VR, as well as for VR entertainment applications (immersive games or movies).
KW - H.5.1 [Information Systems]: Artificial - Augmented and Virtual Realities
UR - http://www.scopus.com/inward/record.url?scp=84979752354&partnerID=8YFLogxK
U2 - 10.1109/VR.2016.7504735
DO - 10.1109/VR.2016.7504735
M3 - Conference contribution
AN - SCOPUS:84979752354
T3 - Proceedings - IEEE Virtual Reality
SP - 225
EP - 226
BT - 2016 IEEE Virtual Reality Conference, VR 2016 - Proceedings
A2 - Interrante, Victoria
A2 - Hollerer, Tobias
A2 - Suma, Evan
A2 - Lecuyer, Anatole
PB - IEEE Computer Society
Y2 - 19 March 2016 through 23 March 2016
ER -