TY - GEN
T1 - Exploiting object-of-interest information to understand attention in VR classrooms
AU - Bozki, Efe
AU - Stark, Philipp
AU - Gao, Hong
AU - Hasenbein, Lisa
AU - Hahn, Jens Uwe
AU - Kasneci, Enkelejda
AU - Gollner, Richard
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/3
Y1 - 2021/3
N2 - Recent developments in computer graphics and hardware technology enable easy access to virtual reality headsets along with integrated eye trackers, leading to mass usage of such devices. The immersive experience provided by virtual reality and the possibility to control environmental factors in virtual setups may soon help to create realistic digital alternatives to conventional classrooms. The importance of such settings has become especially evident during the COVID-19 pandemic, forcing many schools and universities to provide the digital teaching. Researchers foresee that such transformations will continue in the future with virtual worlds becoming an integral part of education. Until now, however, students' behaviors in immersive virtual environments have not been investigated in depth. In this work, we study students' attention by exploiting object-of-interests using eye tracking in different classroom manipulations. More specifically, we varied sitting positions of students, visualization styles of virtual avatars, and hand-raising percentages of peer-learners. Our empirical evidence shows that such manipulations play an important role in students' attention towards virtual peer-learners, instructors, and lecture material. This research may contribute to understanding of how visual attention relates to social dynamics in the virtual classroom, including significant considerations for the design of virtual learning spaces.
AB - Recent developments in computer graphics and hardware technology enable easy access to virtual reality headsets along with integrated eye trackers, leading to mass usage of such devices. The immersive experience provided by virtual reality and the possibility to control environmental factors in virtual setups may soon help to create realistic digital alternatives to conventional classrooms. The importance of such settings has become especially evident during the COVID-19 pandemic, forcing many schools and universities to provide the digital teaching. Researchers foresee that such transformations will continue in the future with virtual worlds becoming an integral part of education. Until now, however, students' behaviors in immersive virtual environments have not been investigated in depth. In this work, we study students' attention by exploiting object-of-interests using eye tracking in different classroom manipulations. More specifically, we varied sitting positions of students, visualization styles of virtual avatars, and hand-raising percentages of peer-learners. Our empirical evidence shows that such manipulations play an important role in students' attention towards virtual peer-learners, instructors, and lecture material. This research may contribute to understanding of how visual attention relates to social dynamics in the virtual classroom, including significant considerations for the design of virtual learning spaces.
KW - Applied computing-Education-Computer -assisted instruction
KW - Applied computing-Education-Interactive learning environments
KW - Computing methodologies-Computer graphics-Graphics systems and interfaces-Virtual reality
KW - Human-centered computing-Human computer interaction (HCI)-Empirical studies in HCI
UR - http://www.scopus.com/inward/record.url?scp=85106485809&partnerID=8YFLogxK
U2 - 10.1109/VR50410.2021.00085
DO - 10.1109/VR50410.2021.00085
M3 - Conference contribution
AN - SCOPUS:85106485809
T3 - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
SP - 597
EP - 605
BT - Proceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 28th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
Y2 - 27 March 2021 through 3 April 2021
ER -