Example-based plastic deformation of rigid bodies

Ben Jones, Nils Thuerey, Tamar Shinar, Adam W. Bargteil

Research output: Contribution to journalConference articlepeer-review

21 Scopus citations

Abstract

Physics-based animation is often used to animate scenes containing destruction of near-rigid, man-made materials. For these applications, the most important visual features are plastic deformation and fracture. Methods based on continuum mechanics model these materials as elastoplastic, and must perform expensive elasticity computations even though elastic deformations are imperceptibly small for rigid materials. We introduce an example-based plasticity model based on linear blend skinning that allows artists to author simulation objects using familiar tools. Dynamics are computed using an unmodified rigid body simulator, making our method computationally efficient and easy to integrate into existing pipelines. We introduce a flexible technique for mapping impulses computed by the rigid body solver to local, example-based deformations. For completeness, our method also supports prescoring based fracture. We demonstrate the practicality of our method by animating a variety of destructive scenes.

Original languageEnglish
Article numbera34
JournalACM Transactions on Graphics
Volume35
Issue number4
DOIs
StatePublished - 11 Jul 2016
EventACM SIGGRAPH 2016 - Anaheim, United States
Duration: 24 Jul 201628 Jul 2016

Keywords

  • Deformation
  • Example-based Simulation
  • Local Blending
  • Plasticity
  • Rigid Body Simulation
  • Skinning

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