TY - GEN
T1 - Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling
AU - Lau, Ka Hei Carrie
AU - Bozkir, Efe
AU - Gao, Hong
AU - Kasneci, Enkelejda
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - This paper explores the innovative application of Large Language Models (LLMs) in Virtual Reality (VR) environments to promote heritage education, focusing on traditional Scottish curling presented in the game “Scottish Bonspiel VR”. Our study compares the effectiveness of LLM-based chatbots with pre-defined scripted chatbots, evaluating key criteria such as usability, user engagement, and learning outcomes. The results show that LLM-based chatbots significantly improve interactivity and engagement, creating a more dynamic and immersive learning environment. This integration helps document and preserve cultural heritage and enhances dissemination processes, which are crucial for safeguarding intangible cultural heritage (ICH) amid environmental changes. Furthermore, the study highlights the potential of novel technologies in education to provide immersive experiences that foster a deeper appreciation of cultural heritage. These findings support the wider application of LLMs and VR in cultural education to address global challenges and promote sustainable practices to preserve and enhance cultural heritage.
AB - This paper explores the innovative application of Large Language Models (LLMs) in Virtual Reality (VR) environments to promote heritage education, focusing on traditional Scottish curling presented in the game “Scottish Bonspiel VR”. Our study compares the effectiveness of LLM-based chatbots with pre-defined scripted chatbots, evaluating key criteria such as usability, user engagement, and learning outcomes. The results show that LLM-based chatbots significantly improve interactivity and engagement, creating a more dynamic and immersive learning environment. This integration helps document and preserve cultural heritage and enhances dissemination processes, which are crucial for safeguarding intangible cultural heritage (ICH) amid environmental changes. Furthermore, the study highlights the potential of novel technologies in education to provide immersive experiences that foster a deeper appreciation of cultural heritage. These findings support the wider application of LLMs and VR in cultural education to address global challenges and promote sustainable practices to preserve and enhance cultural heritage.
KW - Digital Cultural Heritage
KW - Large Language Models
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105006905979
U2 - 10.1007/978-3-031-91572-7_11
DO - 10.1007/978-3-031-91572-7_11
M3 - Conference contribution
AN - SCOPUS:105006905979
SN - 9783031915710
T3 - Lecture Notes in Computer Science
SP - 177
EP - 195
BT - Computer Vision – ECCV 2024 Workshops, Proceedings
A2 - Del Bue, Alessio
A2 - Canton, Cristian
A2 - Pont-Tuset, Jordi
A2 - Tommasi, Tatiana
PB - Springer Science and Business Media Deutschland GmbH
T2 - Workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024
Y2 - 29 September 2024 through 4 October 2024
ER -