TY - GEN
T1 - Ergonomics in the Age of Creative Knowledge Workers – Define, Assess, Optimize
AU - Prasch, Lorenz
AU - Bengler, Klaus
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - While the performance of knowledge workers is becoming increasingly important, optimization for one of their key responsibilities is a difficult endeavor: The generation of new knowledge or products, meaning the creation of creative solutions. This is partially due to the fact that a coherent understanding of the term creativity as well as reliable assessment methods are yet to be found. After a brief overview of available definitions, and distinction and classification of measurement methods, this paper describes a new approach that can enable creativity assessment. Focusing on an outcome-centered view, a method is proposed, that describes how an environment or process can be tested towards it’s potential in enhancing creative performance. By devising carefully crafted tasks, a machine can objectively evaluate a product’s creative score in terms of usefulness and novelty. This enables systematic testing and comparable assessment throughout different contexts of interest, ultimately bearing the potential to unify testing across different domains. With growing datasets, it should be possible to discover additional common features of creative solutions, thus allowing further insights in the complex construct of creativity and how it is composed. This can facilitate understanding of work environments that foster creativity and shed light on an immanent human ability that is of increasing importance in the future.
AB - While the performance of knowledge workers is becoming increasingly important, optimization for one of their key responsibilities is a difficult endeavor: The generation of new knowledge or products, meaning the creation of creative solutions. This is partially due to the fact that a coherent understanding of the term creativity as well as reliable assessment methods are yet to be found. After a brief overview of available definitions, and distinction and classification of measurement methods, this paper describes a new approach that can enable creativity assessment. Focusing on an outcome-centered view, a method is proposed, that describes how an environment or process can be tested towards it’s potential in enhancing creative performance. By devising carefully crafted tasks, a machine can objectively evaluate a product’s creative score in terms of usefulness and novelty. This enables systematic testing and comparable assessment throughout different contexts of interest, ultimately bearing the potential to unify testing across different domains. With growing datasets, it should be possible to discover additional common features of creative solutions, thus allowing further insights in the complex construct of creativity and how it is composed. This can facilitate understanding of work environments that foster creativity and shed light on an immanent human ability that is of increasing importance in the future.
KW - Creativity
KW - Ergonomics
KW - Knowledge work
UR - http://www.scopus.com/inward/record.url?scp=85051714293&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-96080-7_41
DO - 10.1007/978-3-319-96080-7_41
M3 - Conference contribution
AN - SCOPUS:85051714293
SN - 9783319960791
T3 - Advances in Intelligent Systems and Computing
SP - 349
EP - 357
BT - Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) - Volume IV
A2 - Bagnara, Sebastiano
A2 - Alexander, Thomas
A2 - Fujita, Yushi
A2 - Tartaglia, Riccardo
A2 - Albolino, Sara
PB - Springer Verlag
T2 - 20th Congress of the International Ergonomics Association, IEA 2018
Y2 - 26 August 2018 through 30 August 2018
ER -