TY - JOUR
T1 - Equilibrium Identification and Selection in Finite Games
AU - Crönert, Tobias
AU - Minner, Stefan
N1 - Publisher Copyright:
© 2022 INFORMS.
PY - 2024/3/1
Y1 - 2024/3/1
N2 - Finite games provide a framework to model simultaneous competitive decisions among a finite set of players (competitors), each choosing from a finite set of strategies. Potential applications include decisions on competitive production volumes, over capacity decisions to location selection among competitors. The predominant solution concept for finite games is the identification of a Nash equilibrium. We are interested in larger finite games, which cannot efficiently be represented in normal form. For these games, there are algorithms capable of identifying a single equilibrium or all pure equilibria (which may fail to exist in general), however, they do not enumerate all equilibria and cannot select the most likely equilibrium. We propose a solution method for finite games, in which we combine sampling techniques and equilibrium selection theory within one algorithm that determines all equilibria and identifies the most probable equilibrium. We use simultaneous column-and-row generation, by dividing the n-player finite game into a MIP-master problem, capable of identifying equilibria in a sample, and two subproblems tasked with sampling (i) best-responses and (ii) additional solution candidates. We show algorithmic performance in two- and three-player knapsack and facility location and design games and highlight differences in solutions between the proposed approach and state of the art, enabling decision makers in competitive scenarios to base their actions on the most probable equilibrium.
AB - Finite games provide a framework to model simultaneous competitive decisions among a finite set of players (competitors), each choosing from a finite set of strategies. Potential applications include decisions on competitive production volumes, over capacity decisions to location selection among competitors. The predominant solution concept for finite games is the identification of a Nash equilibrium. We are interested in larger finite games, which cannot efficiently be represented in normal form. For these games, there are algorithms capable of identifying a single equilibrium or all pure equilibria (which may fail to exist in general), however, they do not enumerate all equilibria and cannot select the most likely equilibrium. We propose a solution method for finite games, in which we combine sampling techniques and equilibrium selection theory within one algorithm that determines all equilibria and identifies the most probable equilibrium. We use simultaneous column-and-row generation, by dividing the n-player finite game into a MIP-master problem, capable of identifying equilibria in a sample, and two subproblems tasked with sampling (i) best-responses and (ii) additional solution candidates. We show algorithmic performance in two- and three-player knapsack and facility location and design games and highlight differences in solutions between the proposed approach and state of the art, enabling decision makers in competitive scenarios to base their actions on the most probable equilibrium.
KW - Nash equilibrium identification and selection
KW - column-and-row generation
KW - finite game
UR - http://www.scopus.com/inward/record.url?scp=85188514109&partnerID=8YFLogxK
U2 - 10.1287/opre.2022.2413
DO - 10.1287/opre.2022.2413
M3 - Article
AN - SCOPUS:85188514109
SN - 0030-364X
VL - 72
SP - 816
EP - 831
JO - Operations Research
JF - Operations Research
IS - 2
ER -