TY - JOUR
T1 - Enhancement of Anatomical Education Using Augmented Reality
T2 - An Empirical Study of Body Painting
AU - Barmaki, Roghayeh
AU - Yu, Kevin
AU - Pearlman, Rebecca
AU - Shingles, Richard
AU - Bork, Felix
AU - Osgood, Greg M.
AU - Navab, Nassir
N1 - Publisher Copyright:
© 2019 American Association of Anatomists
PY - 2019/11/1
Y1 - 2019/11/1
N2 - Students in undergraduate premedical anatomy courses may experience suboptimal and superficial learning experiences due to large class sizes, passive lecture styles, and difficult-to-master concepts. This study introduces an innovative, hands-on activity for human musculoskeletal system education with the aim of improving students’ level of engagement and knowledge retention. In this study, a collaborative learning intervention using the REFLECT (augmented reality for learning clinical anatomy) system is presented. The system uses the augmented reality magic mirror paradigm to superimpose anatomical visualizations over the user’s body in a large display, creating the impression that she sees the relevant anatomic illustrations inside her own body. The efficacy of this proposed system was evaluated in a large-scale controlled study, using a team-based muscle painting activity among undergraduate premedical students (n = 288) at the Johns Hopkins University. The baseline knowledge and post-intervention knowledge of the students were measured before and after the painting activity according to their assigned groups in the study. The results from knowledge tests and additional collected data demonstrate that the proposed interactive system enhanced learning of the musculoskeletal system with improved knowledge retention (F(10,133)= 3.14, P < 0.001), increased time on task (F(1,275)= 5.70, P < 0.01), and a high level of engagement (F(9,273)= 8.28, P < 0.0001). The proposed REFLECT system will be of benefit as a complementary anatomy learning tool for students.
AB - Students in undergraduate premedical anatomy courses may experience suboptimal and superficial learning experiences due to large class sizes, passive lecture styles, and difficult-to-master concepts. This study introduces an innovative, hands-on activity for human musculoskeletal system education with the aim of improving students’ level of engagement and knowledge retention. In this study, a collaborative learning intervention using the REFLECT (augmented reality for learning clinical anatomy) system is presented. The system uses the augmented reality magic mirror paradigm to superimpose anatomical visualizations over the user’s body in a large display, creating the impression that she sees the relevant anatomic illustrations inside her own body. The efficacy of this proposed system was evaluated in a large-scale controlled study, using a team-based muscle painting activity among undergraduate premedical students (n = 288) at the Johns Hopkins University. The baseline knowledge and post-intervention knowledge of the students were measured before and after the painting activity according to their assigned groups in the study. The results from knowledge tests and additional collected data demonstrate that the proposed interactive system enhanced learning of the musculoskeletal system with improved knowledge retention (F(10,133)= 3.14, P < 0.001), increased time on task (F(1,275)= 5.70, P < 0.01), and a high level of engagement (F(9,273)= 8.28, P < 0.0001). The proposed REFLECT system will be of benefit as a complementary anatomy learning tool for students.
KW - augmented reality for anatomy
KW - body painting
KW - gross anatomy education
KW - interactive education
KW - technology for teaching anatomy
KW - undergraduate education
UR - http://www.scopus.com/inward/record.url?scp=85061928978&partnerID=8YFLogxK
U2 - 10.1002/ase.1858
DO - 10.1002/ase.1858
M3 - Article
C2 - 30648818
AN - SCOPUS:85061928978
SN - 1935-9772
VL - 12
SP - 599
EP - 609
JO - Anatomical Sciences Education
JF - Anatomical Sciences Education
IS - 6
ER -