TY - GEN
T1 - Emotion recognition in the manual interaction with graphical user interfaces
AU - Schuller, Björn
AU - Rigoll, Gerhard
AU - Lang, Manfred
PY - 2004
Y1 - 2004
N2 - In this paper we introduce a novel approach to human emotion recognition based on manual computer interaction. The presented methods rely on conventional graphical input devices: Firstly a standard mouse as used on desktop PCs, and secondly the interaction on touch-screens or -pads as in public information terminals, palm-top devices or tablet PCs is considered. Additionally the gain of the integration of touch pressure information is evaluated. Four discrete emotional states are classified: irritation, annoyance, reflectiveness, and neutral affect for the use in initiative tutoring, error clarification, Internet customer personalization, and others. The optimal feature-set is discussed and ranked according to a linear discriminant analysis. A working system using Support Vector Machines for the classification is tested in real-life scenarios. The performance of up to 83.2% correct assignment clearly indicates that user emotion recognition is possible without special hardware in any standard graphical user environment independent of the underlying application.
AB - In this paper we introduce a novel approach to human emotion recognition based on manual computer interaction. The presented methods rely on conventional graphical input devices: Firstly a standard mouse as used on desktop PCs, and secondly the interaction on touch-screens or -pads as in public information terminals, palm-top devices or tablet PCs is considered. Additionally the gain of the integration of touch pressure information is evaluated. Four discrete emotional states are classified: irritation, annoyance, reflectiveness, and neutral affect for the use in initiative tutoring, error clarification, Internet customer personalization, and others. The optimal feature-set is discussed and ranked according to a linear discriminant analysis. A working system using Support Vector Machines for the classification is tested in real-life scenarios. The performance of up to 83.2% correct assignment clearly indicates that user emotion recognition is possible without special hardware in any standard graphical user environment independent of the underlying application.
UR - http://www.scopus.com/inward/record.url?scp=11244274064&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:11244274064
SN - 0780386035
SN - 9780780386037
T3 - 2004 IEEE International Conference on Multimedia and Expo (ICME)
SP - 1215
EP - 1218
BT - 2004 IEEE International Conference on Multimedia and Expo (ICME)
T2 - 2004 IEEE International Conference on Multimedia and Expo (ICME)
Y2 - 27 June 2004 through 30 June 2004
ER -