TY - JOUR
T1 - Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli
AU - Gall, Dominik
AU - Roth, Daniel
AU - Stauffert, Jan Philipp
AU - Zarges, Julian
AU - Latoschik, Marc Erich
N1 - Publisher Copyright:
© Copyright © 2021 Gall, Roth, Stauffert, Zarges and Latoschik.
PY - 2021/9/6
Y1 - 2021/9/6
N2 - Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures experiment, we manipulated the degree of illusory embodiment and assessed the emotional responses to virtual stimuli. We presented emotional stimuli in the same environment as the virtual body. Participants experienced higher arousal, dominance, and more intense valence in the high embodiment condition compared to the low embodiment condition. The illusion of embodiment thus intensifies the emotional processing of the virtual environment. This result suggests that artificial bodies can increase the effectiveness of immersive applications psychotherapy, entertainment, computer-mediated social interactions, or health applications.
AB - Modulating emotional responses to virtual stimuli is a fundamental goal of many immersive interactive applications. In this study, we leverage the illusion of illusory embodiment and show that owning a virtual body provides means to modulate emotional responses. In a single-factor repeated-measures experiment, we manipulated the degree of illusory embodiment and assessed the emotional responses to virtual stimuli. We presented emotional stimuli in the same environment as the virtual body. Participants experienced higher arousal, dominance, and more intense valence in the high embodiment condition compared to the low embodiment condition. The illusion of embodiment thus intensifies the emotional processing of the virtual environment. This result suggests that artificial bodies can increase the effectiveness of immersive applications psychotherapy, entertainment, computer-mediated social interactions, or health applications.
KW - affective computing
KW - agency
KW - avatars
KW - embodiment
KW - emotions
KW - human-computer interaction
KW - immersive interfaces
KW - virtual body ownership
UR - http://www.scopus.com/inward/record.url?scp=85115380207&partnerID=8YFLogxK
U2 - 10.3389/fpsyg.2021.674179
DO - 10.3389/fpsyg.2021.674179
M3 - Article
AN - SCOPUS:85115380207
SN - 1664-1078
VL - 12
JO - Frontiers in Psychology
JF - Frontiers in Psychology
M1 - 674179
ER -