TY - GEN
T1 - Efficient multi-aspect rcs simulations based on the shooting and bouncing rays technique
AU - Buddendick, Hermann
AU - Eibert, Thomas F.
PY - 2009
Y1 - 2009
N2 - This paper presents an approach to simulate the monostatic scattering properties of realistic objects in form of their Radar Cross Section (RCS) in the high frequency regime using the well known Shooting and Bouncing Rays technique (SBR) in a very efficient way. It is based on the monostatic bistatic equivalence principle and can be applied well in scenarios where a considerably large number of neighboring aspect angles is of interest (e.g. turn-table scenario). The main idea is to use additional bistatic information for the different required monostatic aspect angles. In many cases, this information can be obtained cheaply during the SBR process and it can be favorably exploited under certain conditions, mainly that the bistatic sector for which the information is collected around the aspect angle is small and the object is rather smooth. The basic principle of the algorithm is presented using the simple example of a faceted sphere, but the proposed approach also works well for typical passenger cars or airplanes using bistatic information in an angular range in the order of a few degrees. The applicability of the presented approach for realistic objects of interest is demonstrated by calculating the monostatic RCS of an aircraft model. A reduction of computational effort by a factor of approximately 38 has been achieved in this case.
AB - This paper presents an approach to simulate the monostatic scattering properties of realistic objects in form of their Radar Cross Section (RCS) in the high frequency regime using the well known Shooting and Bouncing Rays technique (SBR) in a very efficient way. It is based on the monostatic bistatic equivalence principle and can be applied well in scenarios where a considerably large number of neighboring aspect angles is of interest (e.g. turn-table scenario). The main idea is to use additional bistatic information for the different required monostatic aspect angles. In many cases, this information can be obtained cheaply during the SBR process and it can be favorably exploited under certain conditions, mainly that the bistatic sector for which the information is collected around the aspect angle is small and the object is rather smooth. The basic principle of the algorithm is presented using the simple example of a faceted sphere, but the proposed approach also works well for typical passenger cars or airplanes using bistatic information in an angular range in the order of a few degrees. The applicability of the presented approach for realistic objects of interest is demonstrated by calculating the monostatic RCS of an aircraft model. A reduction of computational effort by a factor of approximately 38 has been achieved in this case.
UR - http://www.scopus.com/inward/record.url?scp=70349876600&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:70349876600
SN - 9783000245732
T3 - European Conference on Antennas and Propagation, EuCAP 2009, Proceedings
SP - 2062
EP - 2066
BT - European Conference on Antennas and Propagation, EuCAP 2009, Proceedings
T2 - 3rd European Conference on Antennas and Propagation, EuCAP 2009
Y2 - 23 March 2009 through 27 March 2009
ER -