TY - GEN
T1 - Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions
AU - Roth, Daniel
AU - Kullmann, Peter
AU - Bente, Gary
AU - Gall, Dominik
AU - Latoschik, Marc Erich
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - Human gaze is a crucial element in social interactions and therefore an important topic for social Augmented, Mixed, and Virtual Reality (AR, MR, VR) applications. In this paper we systematically compare four modes of gaze transmission: (1) natural gaze, (2) hybrid gaze, which combines natural gaze transmission with a social gaze model, (3) synthesized gaze, which combines a random gaze transmission with a social gaze model, and (4) purely random gaze. Investigating dyadic interactions, results show a linear trend for the perception of virtual rapport, trust, and interpersonal attraction, suggesting that these measures increase with higher naturalness and social adequateness of the transmission mode. We further investigated the perception of realism as well as the resulting gaze behavior of the avatars and the human participants. We discuss these results and their implications.
AB - Human gaze is a crucial element in social interactions and therefore an important topic for social Augmented, Mixed, and Virtual Reality (AR, MR, VR) applications. In this paper we systematically compare four modes of gaze transmission: (1) natural gaze, (2) hybrid gaze, which combines natural gaze transmission with a social gaze model, (3) synthesized gaze, which combines a random gaze transmission with a social gaze model, and (4) purely random gaze. Investigating dyadic interactions, results show a linear trend for the perception of virtual rapport, trust, and interpersonal attraction, suggesting that these measures increase with higher naturalness and social adequateness of the transmission mode. We further investigated the perception of realism as well as the resulting gaze behavior of the avatars and the human participants. We discuss these results and their implications.
KW - Human-centered computing
KW - Visualization
KW - Visualization techniques
UR - http://www.scopus.com/inward/record.url?scp=85058471938&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct.2018.00044
DO - 10.1109/ISMAR-Adjunct.2018.00044
M3 - Conference contribution
AN - SCOPUS:85058471938
T3 - Adjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018
SP - 103
EP - 108
BT - Adjunct Proceedings - 2018 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 17th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2018
Y2 - 16 October 2018 through 20 October 2018
ER -