TY - GEN
T1 - Effective back-patch culling for hardware tessellation
AU - Loop, C.
AU - Nießner, M.
AU - Eisenacher, C.
PY - 2011
Y1 - 2011
N2 - When rendering objects with hardware tessellation, back-facing patches should be culled as early as possible to avoid unnecessary surface evaluations, and setup costs for the tessellator and rasterizer. For dynamic objects the popular cone-of-normals approach is usually approximated using tangent and bitangent cones. This is faster to compute, but less effective. We present a novel approach using the Bézier convex hull of the parametric tangent plane. It is much more accurate, and by operating in clip space we are able to reduce the computational cost significantly. As our algorithm vectorizes well, we observe comparable test times with increased cull-rates.
AB - When rendering objects with hardware tessellation, back-facing patches should be culled as early as possible to avoid unnecessary surface evaluations, and setup costs for the tessellator and rasterizer. For dynamic objects the popular cone-of-normals approach is usually approximated using tangent and bitangent cones. This is faster to compute, but less effective. We present a novel approach using the Bézier convex hull of the parametric tangent plane. It is much more accurate, and by operating in clip space we are able to reduce the computational cost significantly. As our algorithm vectorizes well, we observe comparable test times with increased cull-rates.
UR - http://www.scopus.com/inward/record.url?scp=84878938161&partnerID=8YFLogxK
U2 - 10.2312/PE/VMV/VMV11/263-268
DO - 10.2312/PE/VMV/VMV11/263-268
M3 - Conference contribution
AN - SCOPUS:84878938161
SN - 9783905673852
T3 - VMV 2011 - Vision, Modeling and Visualization
SP - 263
EP - 268
BT - VMV 2011 - Vision, Modeling and Visualization
T2 - 16th International Workshop on Vision, Modeling and Visualization, VMV 2011
Y2 - 4 October 2011 through 6 October 2011
ER -