Effective back-patch culling for hardware tessellation

C. Loop, M. Nießner, C. Eisenacher

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

When rendering objects with hardware tessellation, back-facing patches should be culled as early as possible to avoid unnecessary surface evaluations, and setup costs for the tessellator and rasterizer. For dynamic objects the popular cone-of-normals approach is usually approximated using tangent and bitangent cones. This is faster to compute, but less effective. We present a novel approach using the Bézier convex hull of the parametric tangent plane. It is much more accurate, and by operating in clip space we are able to reduce the computational cost significantly. As our algorithm vectorizes well, we observe comparable test times with increased cull-rates.

Original languageEnglish
Title of host publicationVMV 2011 - Vision, Modeling and Visualization
Pages263-268
Number of pages6
DOIs
StatePublished - 2011
Externally publishedYes
Event16th International Workshop on Vision, Modeling and Visualization, VMV 2011 - Berlin, Germany
Duration: 4 Oct 20116 Oct 2011

Publication series

NameVMV 2011 - Vision, Modeling and Visualization

Conference

Conference16th International Workshop on Vision, Modeling and Visualization, VMV 2011
Country/TerritoryGermany
CityBerlin
Period4/10/116/10/11

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